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Sanitize cubic-interpolation code (NO-OP safe for float inaccuracies)

Prefer fmod(x, 1) over (x - floor (x))
This commit is contained in:
Robin Gareus 2017-03-16 14:22:00 +01:00
parent 69ac3938c1
commit 6c65fd41cb

View File

@ -65,10 +65,10 @@ framecnt_t
CubicInterpolation::interpolate (int channel, framecnt_t nframes, Sample *input, Sample *output)
{
// index in the input buffers
framecnt_t i = 0;
framecnt_t i = 0;
double acceleration;
double distance = 0.0;
double distance = phase[channel];
if (_speed != _target_speed) {
acceleration = _target_speed - _speed;
@ -76,8 +76,6 @@ CubicInterpolation::interpolate (int channel, framecnt_t nframes, Sample *input,
acceleration = 0.0;
}
distance = phase[channel];
if (nframes < 3) {
/* no interpolation possible */
@ -87,44 +85,22 @@ CubicInterpolation::interpolate (int channel, framecnt_t nframes, Sample *input,
}
}
phase[channel] = 0;
return nframes;
}
/* keep this condition out of the inner loop */
if (input && output) {
Sample inm1;
if (floor (distance) == 0.0) {
/* best guess for the fake point we have to add to be able to interpolate at i == 0:
.... maintain slope of first actual segment ...
*/
inm1 = input[i] - (input[i+1] - input[i]);
} else {
inm1 = input[i-1];
}
/* best guess for the fake point we have to add to be able to interpolate at i == 0:
* .... maintain slope of first actual segment ...
*/
Sample inm1 = input[i] - (input[i+1] - input[i]);
for (framecnt_t outsample = 0; outsample < nframes; ++outsample) {
float f = floor (distance);
float fractional_phase_part = distance - f;
/* get the index into the input we should start with */
i = lrintf (f);
/* fractional_phase_part only reaches 1.0 thanks to float imprecision. In theory
it should always be < 1.0. If it ever >= 1.0, then bump the index we use
and back it off. This is the point where we "skip" an entire sample in the
input, because the phase part has accumulated so much error that we should
really be closer to the next sample. or something like that ...
*/
if (fractional_phase_part >= 1.0) {
fractional_phase_part -= 1.0;
++i;
}
i = floor (distance);
float fractional_phase_part = fmod (distance, 1.0);
// Cubically interpolate into the output buffer: keep this inlined for speed and rely on compiler
// optimization to take care of the rest
@ -138,8 +114,8 @@ CubicInterpolation::interpolate (int channel, framecnt_t nframes, Sample *input,
inm1 = input[i];
}
i = floor(distance);
phase[channel] = distance - floor(distance);
i = floor (distance);
phase[channel] = fmod (distance, 1.0);
} else {
/* used to calculate play-distance with acceleration (silent roll)
@ -148,23 +124,29 @@ CubicInterpolation::interpolate (int channel, framecnt_t nframes, Sample *input,
for (framecnt_t outsample = 0; outsample < nframes; ++outsample) {
distance += _speed + acceleration;
}
i = floor(distance);
i = floor (distance);
phase[channel] = fmod (distance, 1.0);
}
return i;
}
/* CubicMidiInterpolation::distance is identical to
* return CubicInterpolation::interpolate (0, nframes, NULL, NULL);
*/
framecnt_t
CubicMidiInterpolation::distance (framecnt_t nframes, bool roll)
CubicMidiInterpolation::distance (framecnt_t nframes, bool /*roll*/)
{
assert(phase.size() == 1);
assert (phase.size () == 1);
framecnt_t i = 0;
double acceleration;
double distance = 0.0;
double distance = phase[0];
if (nframes < 3) {
/* no interpolation possible */
phase[0] = 0;
return nframes;
}
@ -174,17 +156,12 @@ CubicMidiInterpolation::distance (framecnt_t nframes, bool roll)
acceleration = 0.0;
}
distance = phase[0];
for (framecnt_t outsample = 0; outsample < nframes; ++outsample) {
distance += _speed + acceleration;
}
if (roll) {
phase[0] = distance - floor(distance);
}
i = floor(distance);
i = floor (distance);
phase[0] = fmod (distance, 1.0);
return i;
}