NO-OP: cleanup snap-to code, mostly whitespace
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@ -2690,7 +2690,7 @@ Editor::snap_to (MusicSample& start, RoundMode direction, SnapPref pref, bool en
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snap_to_internal (start, direction, pref, ensure_snap);
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}
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void
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static void
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check_best_snap (samplepos_t presnap, samplepos_t &test, samplepos_t &dist, samplepos_t &best)
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{
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samplepos_t diff = abs (test - presnap);
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@ -2971,6 +2971,7 @@ Editor::snap_to_marker (samplepos_t presnap, RoundMode direction)
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void
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Editor::snap_to_internal (MusicSample& start, RoundMode direction, SnapPref pref, bool ensure_snap)
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{
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UIConfiguration const& uic (UIConfiguration::instance ());
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const samplepos_t presnap = start.sample;
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samplepos_t test = max_samplepos; // for each snap, we'll use this value
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@ -2978,20 +2979,18 @@ Editor::snap_to_internal (MusicSample& start, RoundMode direction, SnapPref pref
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samplepos_t best = max_samplepos; // this records the best snap-result we've found so far
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/* check snap-to-marker */
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if ((pref == SnapToAny_Visual) && UIConfiguration::instance().get_snap_to_marks()) {
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if ((pref == SnapToAny_Visual) && uic.get_snap_to_marks ()) {
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test = snap_to_marker (presnap, direction);
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check_best_snap(presnap, test, dist, best);
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check_best_snap (presnap, test, dist, best);
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}
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const UIConfiguration& uic (UIConfiguration::instance());
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/* check snap-to-region-{start/end/sync} */
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if ((pref == SnapToAny_Visual) && (uic.get_snap_to_region_start() || uic.get_snap_to_region_end() || uic.get_snap_to_region_sync())) {
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if ((pref == SnapToAny_Visual) && (uic.get_snap_to_region_start () || uic.get_snap_to_region_end () || uic.get_snap_to_region_sync ())) {
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if (!region_boundary_cache.empty()) {
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if (!region_boundary_cache.empty ()) {
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vector<samplepos_t>::iterator prev = region_boundary_cache.begin();
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vector<samplepos_t>::iterator next = std::upper_bound (region_boundary_cache.begin(), region_boundary_cache.end(), presnap);
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vector<samplepos_t>::iterator prev = region_boundary_cache.begin ();
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vector<samplepos_t>::iterator next = std::upper_bound (region_boundary_cache.begin (), region_boundary_cache.end (), presnap);
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if (next != region_boundary_cache.begin ()) {
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prev = next;
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prev--;
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@ -3011,14 +3010,14 @@ Editor::snap_to_internal (MusicSample& start, RoundMode direction, SnapPref pref
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}
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check_best_snap(presnap, test, dist, best);
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check_best_snap (presnap, test, dist, best);
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}
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/* check Grid */
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if (uic.get_snap_to_grid() && (_grid_type != GridTypeNone)) {
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MusicSample pre(presnap, 0);
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if (uic.get_snap_to_grid () && (_grid_type != GridTypeNone)) {
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MusicSample pre (presnap, 0);
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MusicSample post = snap_to_grid (pre, direction, pref);
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check_best_snap(presnap, post.sample, dist, best);
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check_best_snap (presnap, post.sample, dist, best);
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}
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/* now check "magnetic" state: is the grid within reasonable on-screen distance to trigger a snap?
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