Update Lua instances (2/4)
This is effectively a NO-OP.
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@ -51,7 +51,7 @@ LuaProc::LuaProc (AudioEngine& engine,
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#ifdef USE_TLSF
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, lua (lua_newstate (&PBD::TLSF::lalloc, &_mempool))
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#elif defined USE_MALLOC
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, lua ()
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, lua (true, true)
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#else
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, lua (lua_newstate (&PBD::ReallocPool::lalloc, &_mempool))
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#endif
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@ -87,7 +87,7 @@ LuaProc::LuaProc (const LuaProc &other)
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#ifdef USE_TLSF
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, lua (lua_newstate (&PBD::TLSF::lalloc, &_mempool))
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#elif defined USE_MALLOC
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, lua ()
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, lua (true, true)
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#else
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, lua (lua_newstate (&PBD::ReallocPool::lalloc, &_mempool))
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#endif
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@ -176,8 +176,6 @@ LuaProc::init ()
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luabridge::push <LuaProc *> (L, this);
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lua_setglobal (L, "self");
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// sandbox
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lua.sandbox (true);
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#if 0
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lua.do_command ("for n in pairs(_G) do print(n) end print ('----')"); // print global env
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#endif
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@ -184,7 +184,7 @@ LuaScripting::lua_print (std::string s) {
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LuaScriptInfoPtr
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LuaScripting::scan_script (const std::string &fn, const std::string &sc)
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{
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LuaState lua;
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LuaState lua (true, true);
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if (!(fn.empty() ^ sc.empty())){
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// give either file OR script
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assert (0);
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@ -193,7 +193,6 @@ LuaScripting::scan_script (const std::string &fn, const std::string &sc)
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lua_State* L = lua.getState();
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lua.Print.connect (&LuaScripting::lua_print);
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lua.sandbox (true);
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lua.do_command (
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"ardourluainfo = {}"
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@ -392,7 +391,7 @@ LuaScriptParams::script_params (const LuaScriptInfoPtr& lsi, const std::string &
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LuaScriptParamList
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LuaScriptParams::script_params (const std::string& s, const std::string &pname, bool file)
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{
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LuaState lua;
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LuaState lua (true, true);
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return LuaScriptParams::script_params (lua, s, pname, file);
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}
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@ -402,7 +401,6 @@ LuaScriptParams::script_params (LuaState& lua, const std::string& s, const std::
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LuaScriptParamList rv;
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lua_State* L = lua.getState();
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lua.sandbox (true);
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lua.do_command ("function ardour () end");
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try {
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@ -481,9 +479,8 @@ LuaScripting::try_compile (const std::string& script, const LuaScriptParamList&
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if (bytecode.empty()) {
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return false;
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}
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LuaState l;
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LuaState l (true, true);
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l.Print.connect (&LuaScripting::lua_print);
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l.sandbox (true);
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lua_State* L = l.getState();
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l.do_command (""
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@ -520,9 +517,8 @@ LuaScripting::try_compile (const std::string& script, const LuaScriptParamList&
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std::string
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LuaScripting::get_factory_bytecode (const std::string& script, const std::string& ffn, const std::string& fp)
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{
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LuaState l;
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LuaState l (true, true);
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l.Print.connect (&LuaScripting::lua_print);
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l.sandbox (true);
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lua_State* L = l.getState();
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l.do_command (
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@ -5309,7 +5309,6 @@ void
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Session::setup_lua ()
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{
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lua.Print.connect (&_lua_print);
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lua.sandbox (true);
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lua.do_command (
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"function ArdourSession ()"
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" local self = { scripts = {}, instances = {} }"
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@ -416,7 +416,7 @@ setup_lua ()
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{
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assert (!lua);
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lua = new LuaState ();
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lua = new LuaState (false, false);
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lua->Print.connect (&my_lua_print);
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lua_State* L = lua->getState ();
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@ -491,7 +491,7 @@ interactive_interpreter ()
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}
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do {
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LuaState lt;
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LuaState lt (false, false);
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lua_State* L = lt.getState ();
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int status = luaL_loadbuffer (L, line, strlen (line), "=stdin");
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if (!incomplete (L, status)) {
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