change names, add comment, improve return type to avoid extra call to get EngineControl::State*
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4df3666738
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@ -538,7 +538,7 @@ EngineControl::get_matching_state (const string& backend,
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}
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}
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EngineControl::State*
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EngineControl::State*
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EngineControl::get_current_state ()
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EngineControl::get_saved_state_for_currently_displayed_backend_and_device ()
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{
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{
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boost::shared_ptr<ARDOUR::AudioBackend> backend = ARDOUR::AudioEngine::instance()->current_backend();
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boost::shared_ptr<ARDOUR::AudioBackend> backend = ARDOUR::AudioEngine::instance()->current_backend();
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@ -554,11 +554,11 @@ EngineControl::get_current_state ()
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device_combo.get_active_text());
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device_combo.get_active_text());
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}
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}
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void
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EngineControl::State*
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EngineControl::save_state ()
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EngineControl::save_state ()
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{
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{
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bool existing = true;
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bool existing = true;
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State* state = get_current_state ();
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State* state = get_saved_state_for_currently_displayed_backend_and_device ();
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if (!state) {
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if (!state) {
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existing = false;
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existing = false;
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@ -578,12 +578,14 @@ EngineControl::save_state ()
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if (!existing) {
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if (!existing) {
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states.push_back (*state);
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states.push_back (*state);
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}
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}
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return state;
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}
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}
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void
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void
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EngineControl::maybe_display_saved_state ()
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EngineControl::maybe_display_saved_state ()
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{
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{
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State* state = get_current_state ();
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State* state = get_saved_state_for_currently_displayed_backend_and_device ();
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if (state) {
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if (state) {
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ignore_changes++;
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ignore_changes++;
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@ -792,11 +794,10 @@ EngineControl::push_state_to_backend (bool start)
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* necessary
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* necessary
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*/
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*/
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State* state = get_current_state ();
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State* state = get_saved_state_for_currently_displayed_backend_and_device ();
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if (!state) {
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if (!state) {
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save_state ();
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state = save_state ();
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state = get_current_state ();
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assert (state);
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assert (state);
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}
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}
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@ -154,9 +154,9 @@ class EngineControl : public ArdourDialog, public PBD::ScopedConnectionList {
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State* get_matching_state (const std::string& backend,
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State* get_matching_state (const std::string& backend,
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const std::string& driver,
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const std::string& driver,
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const std::string& device);
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const std::string& device);
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State* get_current_state ();
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State* get_saved_state_for_currently_displayed_backend_and_device ();
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void maybe_display_saved_state ();
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void maybe_display_saved_state ();
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void save_state ();
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State* save_state ();
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static bool print_channel_count (Gtk::SpinButton*);
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static bool print_channel_count (Gtk::SpinButton*);
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@ -285,6 +285,10 @@ Session::Session (AudioEngine &eng,
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}
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}
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}
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}
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}
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}
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/* we need the audioengine to be up and usable to make much more
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* progress with construction, so lets get that started if it isn't already.
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*/
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if (_engine.current_backend() == 0 || _engine.setup_required()) {
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if (_engine.current_backend() == 0 || _engine.setup_required()) {
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boost::optional<int> r = AudioEngineSetupRequired (sr);
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boost::optional<int> r = AudioEngineSetupRequired (sr);
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