FP8: tear down GUI before terminating event loop
This fixes an issue on Windows, where UI::run can dispatch a signal that ends up via cross-thread channel at the surfaces' BaseUI::request_handler. causing a segfault.
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@ -244,8 +244,6 @@ FaderPort8::~FaderPort8 ()
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AudioEngine::instance()->unregister_port (_output_port);
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AudioEngine::instance()->unregister_port (_output_port);
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_output_port.reset ();
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_output_port.reset ();
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}
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}
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tear_down_gui ();
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}
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}
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/* ****************************************************************************
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/* ****************************************************************************
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@ -266,6 +264,7 @@ FaderPort8::do_request (FaderPort8Request* req)
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void
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void
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FaderPort8::stop ()
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FaderPort8::stop ()
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{
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{
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tear_down_gui ();
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DEBUG_TRACE (DEBUG::FaderPort8, "BaseUI::quit ()\n");
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DEBUG_TRACE (DEBUG::FaderPort8, "BaseUI::quit ()\n");
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BaseUI::quit ();
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BaseUI::quit ();
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close (); // drop references, disconnect from session signals
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close (); // drop references, disconnect from session signals
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