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proper "false" check for MSVC compat

Lua "function call" returns false on error.
This commit is contained in:
Robin Gareus 2016-02-27 13:14:00 +01:00
parent 0106047fd2
commit 65bedf75f1

View File

@ -1114,15 +1114,15 @@ LuaCallback::connect_2 (enum LuaSignal::LuaSignal ls, T ref, PBD::Signal2<void,
template <typename T> void
LuaCallback::proxy_0 (enum LuaSignal::LuaSignal ls, T ref) {
if (!(*_lua_call)((int)ls, ref)) { drop_callback (); /* EMIT SIGNAL */}
if (0 == (*_lua_call)((int)ls, ref)) { drop_callback (); /* EMIT SIGNAL */}
}
template <typename T, typename C1> void
LuaCallback::proxy_1 (enum LuaSignal::LuaSignal ls, T ref, C1 a1) {
if (!(*_lua_call)((int)ls, ref, a1)) { drop_callback (); /* EMIT SIGNAL */}
if (0 == (*_lua_call)((int)ls, ref, a1)) { drop_callback (); /* EMIT SIGNAL */}
}
template <typename T, typename C1, typename C2> void
LuaCallback::proxy_2 (enum LuaSignal::LuaSignal ls, T ref, C1 a1, C2 a2) {
if (!(*_lua_call)((int)ls, ref, a1, a2)) { drop_callback (); /* EMIT SIGNAL */}
if (0 == (*_lua_call)((int)ls, ref, a1, a2)) { drop_callback (); /* EMIT SIGNAL */}
}