small VST code cleanup: mostly NO-OP. thread attributes and static vars
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@ -56,20 +56,19 @@ static VSTState * vstfx_first = NULL;
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const char magic[] = "VSTFX Plugin State v002";
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int gui_thread_id = 0;
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static int gui_quit = 0;
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/*This will be our connection to X*/
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Display* LXVST_XDisplay = NULL;
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static Display* LXVST_XDisplay = NULL;
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/*The thread handle for the GUI event loop*/
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pthread_t LXVST_gui_event_thread;
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static pthread_t LXVST_gui_event_thread;
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/*Util functions to get the value of a property attached to an XWindow*/
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bool LXVST_xerror;
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static bool LXVST_xerror;
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int TempErrorHandler(Display *display, XErrorEvent *e)
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{
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@ -525,7 +524,7 @@ int vstfx_init (void* ptr)
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/*Create the thread - use default attrs for now, don't think we need anything special*/
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thread_create_result = pthread_create(&LXVST_gui_event_thread, NULL, gui_event_loop, NULL);
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thread_create_result = pthread_create(&LXVST_gui_event_thread, &thread_attributes, gui_event_loop, NULL);
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if(thread_create_result!=0)
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{
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@ -534,6 +533,7 @@ int vstfx_init (void* ptr)
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vstfx_error ("** ERROR ** VSTFX: Failed starting GUI event thread");
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XCloseDisplay(LXVST_XDisplay);
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gui_quit = 1;
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return -1;
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}
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@ -545,6 +545,9 @@ int vstfx_init (void* ptr)
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void vstfx_exit()
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{
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if (gui_quit) {
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return;
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}
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gui_quit = 1;
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/*We need to pthread_join the gui_thread here so
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