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Editor Summary: Don't require user to re-click to scroll + zoom.

* Use conventions similar to those used in CursorDrag.
This commit is contained in:
Ben Loftis 2017-07-20 14:14:35 -05:00
parent 0a462d1964
commit 611a150dfb
3 changed files with 68 additions and 79 deletions

View File

@ -4007,13 +4007,13 @@ CursorDrag::motion (GdkEvent* event, bool)
double dy = fabs(my - _last_my);
{
//do zooming in windowed "steps" so it feels more reversible
const int stepsize = 4;
//do zooming in windowed "steps" so it feels more reversible ?
const int stepsize = 2; //stepsize ==1 means "trigger on every pixel of movement"
int y_delta = grab_y() - current_pointer_y();
y_delta = y_delta / stepsize;
//if all requirements are met, do the actual zoom
const double scale = 1.4;
const double scale = 1.2;
if ( (dy>dx) && (_last_dx ==0) && (y_delta != _last_y_delta) ) {
if ( _last_y_delta > y_delta ) {
_editor->temporal_zoom_step_mouse_focus_scale (true, scale);

View File

@ -50,13 +50,10 @@ EditorSummary::EditorSummary (Editor* e)
_x_scale (1),
_track_height (16),
_last_playhead (-1),
_begin_dragging (false),
_move_dragging (false),
_moved (false),
_view_rectangle_x (0, 0),
_view_rectangle_y (0, 0),
_zoom_trim_dragging (false),
_zoom_dragging (false),
_old_follow_playhead (false),
_image (0),
_background_dirty (true)
@ -476,9 +473,22 @@ EditorSummary::on_button_press_event (GdkEventButton* ev)
} else {
/* start a move or zoom drag */
/* won't know which one until the mouse moves */
_begin_dragging = true;
/* start a move+zoom drag */
get_editor (&_pending_editor_x, &_pending_editor_y);
_pending_editor_changed = false;
_editor->_dragging_playhead = true;
_editor->set_follow_playhead (false);
_move_dragging = true;
_last_mx = ev->x;
_last_my = ev->y;
_last_dx = 0;
_last_dy = 0;
_last_y_delta = 0;
get_window()->set_cursor (*_editor->_cursors->expand_left_right);
}
return true;
@ -490,7 +500,7 @@ EditorSummary::on_button_press_event (GdkEventButton* ev)
bool
EditorSummary::suspending_editor_updates () const
{
return (!UIConfiguration::instance().get_update_editor_during_summary_drag () && (_zoom_dragging || _zoom_trim_dragging || _move_dragging));
return (!UIConfiguration::instance().get_update_editor_during_summary_drag () && (_zoom_trim_dragging || _move_dragging));
}
/** Fill in x and y with the editor's current viewable area in summary coordinates */
@ -595,35 +605,55 @@ EditorSummary::summary_zoom_step ( int steps /* positive steps to zoom "out" , n
bool
EditorSummary::on_motion_notify_event (GdkEventMotion* ev)
{
pair<double, double> xr = _start_editor_x;
double x = _start_editor_x.first;
if (_move_dragging) {
_moved = true;
//To avoid accidental zooming, the mouse must move exactly vertical, not diagonal, to trigger a zoom step
//we use screen coordinates for this, not canvas-based grab_x
double mx = ev->x;
double dx = mx - _last_mx;
double my = ev->y;
double dy = my - _last_my;
assert (_start_position == INSIDE || _start_position == TO_LEFT_OR_RIGHT);
x += ev->x - _start_mouse_x;
//do zooming in windowed "steps" so it feels more reversible ?
const int stepsize = 2;
int y_delta = _start_mouse_y - my;
y_delta = y_delta / stepsize;
if (x < 0) {
x = 0;
//do the zoom?
const float zscale = 3;
if ( (dx==0) && (_last_dx ==0) && (y_delta != _last_y_delta) ) {
summary_zoom_step( dy * zscale );
//after the zoom we must re-calculate x-pos grabs
pair<double, double> xr;
get_editor (&xr);
_start_editor_x = xr;
_start_mouse_x = ev->x;
_last_y_delta = y_delta;
}
//always track horizontal movement, if any
if ( dx != 0 ) {
double x = _start_editor_x.first;
x += ev->x - _start_mouse_x;
if (x < 0) {
x = 0;
}
set_editor (x);
}
set_editor (x);
_last_my = my;
_last_mx = mx;
_last_dx = dx;
_last_dy = dy;
} else if (_zoom_dragging) {
//ToDo: refactor into summary_zoom_in/out(
//ToDo: protect the case where the editor position is small, and results in offsetting the position
double const dy = ev->y - _zoom_last_y;
summary_zoom_step( dy );
_zoom_last_y = ev->y;
} else if (_zoom_trim_dragging) {
pair<double, double> xr = _start_editor_x;
double const dx = ev->x - _start_mouse_x;
if (_zoom_trim_position == LEFT) {
@ -639,47 +669,6 @@ EditorSummary::on_motion_notify_event (GdkEventMotion* ev)
set_cursor (_zoom_trim_position);
set_editor (xr);
} else if (_begin_dragging) {
double const dx = ev->x - _start_mouse_x;
double const dy = ev->y - _start_mouse_y;
if ( fabs(dx) > fabs(dy) ) {
/* initiate a move drag */
/* get the editor's state in case we are suspending updates */
get_editor (&_pending_editor_x, &_pending_editor_y);
_pending_editor_changed = false;
_move_dragging = true;
_moved = false;
_editor->_dragging_playhead = true;
_editor->set_follow_playhead (false);
get_window()->set_cursor (*_editor->_cursors->expand_left_right);
_begin_dragging = false;
} else if ( fabs(dy) > fabs(dx) ) {
/* initiate a zoom drag */
/* get the editor's state in case we are suspending updates */
get_editor (&_pending_editor_x, &_pending_editor_y);
_pending_editor_changed = false;
//_zoom_position = get_position (ev->x, ev->y);
_zoom_dragging = true;
_zoom_last_y = ev->y;
_editor->_dragging_playhead = true;
_editor->set_follow_playhead (false);
get_window()->set_cursor (*_editor->_cursors->expand_up_down);
_begin_dragging = false;
}
} else {
set_cursor ( get_position(ev->x, ev->y) );
}
@ -692,10 +681,8 @@ EditorSummary::on_button_release_event (GdkEventButton*)
{
bool const was_suspended = suspending_editor_updates ();
_begin_dragging = false;
_move_dragging = false;
_zoom_trim_dragging = false;
_zoom_dragging = false;
_editor->_dragging_playhead = false;
_editor->set_follow_playhead (_old_follow_playhead, false);

View File

@ -104,10 +104,15 @@ private:
Position _start_position;
bool _begin_dragging;
bool _move_dragging;
bool _moved;
//used for zooming
int _last_mx;
int _last_my;
int _last_dx;
int _last_dy;
int _last_y_delta;
std::pair<double, double> _view_rectangle_x;
std::pair<double, double> _view_rectangle_y;
@ -118,9 +123,6 @@ private:
bool _zoom_trim_dragging;
Position _zoom_trim_position;
bool _zoom_dragging;
double _zoom_last_y;
bool _old_follow_playhead;
cairo_surface_t* _image;
void render_background_image ();