Redraw section markers when reloading session
This fixes a bug that when re-loading a session, section marker rectangles (to next marker) were not drawn.
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@ -670,7 +670,6 @@ Editor::Editor ()
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Location::start_changed.connect (*this, invalidator (*this), boost::bind (&Editor::location_changed, this, _1), gui_context());
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Location::end_changed.connect (*this, invalidator (*this), boost::bind (&Editor::location_changed, this, _1), gui_context());
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Location::changed.connect (*this, invalidator (*this), boost::bind (&Editor::location_changed, this, _1), gui_context());
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Location::flags_changed.connect (_session_connections, invalidator (*this), boost::bind (&Editor::update_section_rects, this), gui_context ());
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#if SELECTION_PROPERTIES_BOX_TODO
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add_notebook_page (_("Selection"), *_properties_box);
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@ -1364,6 +1363,7 @@ Editor::set_session (Session *t)
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}
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refresh_location_display ();
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update_section_rects ();
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/* restore rulers before calling set_state() which sets the grid,
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* which changes rulers and calls store_ruler_visibility() overriding
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@ -1411,6 +1411,7 @@ Editor::set_session (Session *t)
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_session->locations()->changed.connect (_session_connections, invalidator (*this), boost::bind (&Editor::refresh_location_display, this), gui_context());
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_session->auto_loop_location_changed.connect (_session_connections, invalidator (*this), boost::bind (&Editor::loop_location_changed, this, _1), gui_context ());
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_session->history().Changed.connect (_session_connections, invalidator (*this), boost::bind (&Editor::history_changed, this), gui_context());
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Location::flags_changed.connect (_session_connections, invalidator (*this), boost::bind (&Editor::update_section_rects, this), gui_context ());
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_playhead_cursor->track_canvas_item().reparent ((ArdourCanvas::Item*) get_cursor_scroll_group());
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_playhead_cursor->show ();
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