relax the requirement that Cue Markers must be quantized to the grid,
when dragging their location * it should be possible to launch an arbitrary (non-quantized) sound 'anytime' on the timeline * this was already possible anyway, by switching the Grid to None
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@ -4433,9 +4433,8 @@ MarkerDrag::motion (GdkEvent* event, bool)
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/* now move it */
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if (copy_location->is_cue_marker()) {
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/* cue marks should always move with snapping */
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timepos_t s (copy_location->start() + f_delta);
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_editor->snap_to (s, Temporal::RoundNearest, SnapToGrid_Scaled, true);
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_editor->snap_to_with_modifier (s, event, RoundNearest, SnapToGrid_Scaled);
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copy_location->set_start (s, false);
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} else {
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copy_location->set_start (copy_location->start() + f_delta, false);
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