notify LV2 GUIs about port-changes when loading presets
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997f47360d
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5dd5bf0f70
@ -159,6 +159,19 @@ LV2PluginUI::stop_updating(GdkEventAny*)
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return false;
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}
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void
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LV2PluginUI::queue_port_update()
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{
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const uint32_t num_ports = _lv2->num_ports();
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for (uint32_t i = 0; i < num_ports; ++i) {
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bool ok;
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uint32_t port = _lv2->nth_parameter(i, ok);
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if (ok) {
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_updates.insert (port);
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}
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}
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}
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void
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LV2PluginUI::output_update()
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{
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@ -233,6 +246,8 @@ LV2PluginUI::LV2PluginUI(boost::shared_ptr<PluginInsert> pi,
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_ardour_buttons_box.pack_end (add_button, false, false);
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_ardour_buttons_box.pack_end (_preset_combo, false, false);
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_ardour_buttons_box.pack_end (_preset_modified, false, false);
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plugin->PresetLoaded.connect (*this, invalidator (*this), boost::bind (&LV2PluginUI::queue_port_update, this), gui_context ());
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}
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void
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@ -118,6 +118,7 @@ class LV2PluginUI : public PlugUIBase, public Gtk::VBox
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bool configure_handler (GdkEventConfigure*);
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void save_plugin_setting ();
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void output_update();
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void queue_port_update();
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bool is_update_wanted(uint32_t index);
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virtual bool on_window_show(const std::string& title);
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