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notify LV2 GUIs about port-changes when loading presets

This commit is contained in:
Robin Gareus 2015-10-28 04:06:14 +01:00
parent 997f47360d
commit 5dd5bf0f70
2 changed files with 16 additions and 0 deletions

View File

@ -159,6 +159,19 @@ LV2PluginUI::stop_updating(GdkEventAny*)
return false;
}
void
LV2PluginUI::queue_port_update()
{
const uint32_t num_ports = _lv2->num_ports();
for (uint32_t i = 0; i < num_ports; ++i) {
bool ok;
uint32_t port = _lv2->nth_parameter(i, ok);
if (ok) {
_updates.insert (port);
}
}
}
void
LV2PluginUI::output_update()
{
@ -233,6 +246,8 @@ LV2PluginUI::LV2PluginUI(boost::shared_ptr<PluginInsert> pi,
_ardour_buttons_box.pack_end (add_button, false, false);
_ardour_buttons_box.pack_end (_preset_combo, false, false);
_ardour_buttons_box.pack_end (_preset_modified, false, false);
plugin->PresetLoaded.connect (*this, invalidator (*this), boost::bind (&LV2PluginUI::queue_port_update, this), gui_context ());
}
void

View File

@ -118,6 +118,7 @@ class LV2PluginUI : public PlugUIBase, public Gtk::VBox
bool configure_handler (GdkEventConfigure*);
void save_plugin_setting ();
void output_update();
void queue_port_update();
bool is_update_wanted(uint32_t index);
virtual bool on_window_show(const std::string& title);