Update Lua documentation script to use std:: instead of boost
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@ -82,10 +82,10 @@ function my_die ($msg) {
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}
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##function ptr_strip ($ctype) {
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# # boost::shared_ptr<std::list<boost::shared_ptr<ARDOUR::Route>> > >
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# # std::shared_ptr<std::list<std::shared_ptr<ARDOUR::Route>> > >
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# # -> std::list<ARDOUR::Route>
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# $ctype = preg_replace ('/boost::shared_ptr<([^>]*)[ ]*>/', '$1', $ctype);
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# return preg_replace ('/boost::shared_ptr<([^>]*)[ ]*>/', '$1', $ctype);
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# $ctype = preg_replace ('/std::shared_ptr<([^>]*)[ ]*>/', '$1', $ctype);
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# return preg_replace ('/std::shared_ptr<([^>]*)[ ]*>/', '$1', $ctype);
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#}
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function arg2lua ($argtype, $flags = 0) {
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@ -454,7 +454,7 @@ foreach ($classlist as $ns => $cl) {
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if ($c['lua'] == $ns) {
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if (strpos ($c['type'], 'Pointer Class') !== false) {
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$classlist[$ns]['ptr'] = true;
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$classlist[$ns]['cdecl'] = 'boost::shared_ptr< '.$c['decl']. ' >, boost::weak_ptr< '.$c['decl']. ' >';
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$classlist[$ns]['cdecl'] = 'std::shared_ptr< '.$c['decl']. ' >, std::weak_ptr< '.$c['decl']. ' >';
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break;
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} else {
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$classlist[$ns]['cdecl'] = $c['decl'];
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@ -519,8 +519,8 @@ function doxydoc ($canonical_declaration) {
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return $api[$canonical_declaration]['doc'];
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}
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// remove template namespace e.g.
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// "ARDOUR::Track::bounceable(boost::shared_ptr<ARDOUR::Processor>"
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// "ARDOUR::Track::bounceable(boost::shared_ptr<Processor>"
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// "ARDOUR::Track::bounceable(std::shared_ptr<ARDOUR::Processor>"
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// "ARDOUR::Track::bounceable(std::shared_ptr<Processor>"
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$cn = preg_replace ('/<[^>]*::([^>]*)>/', '<$1>', $canonical_declaration);
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if (isset ($api[$cn])) {
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$dox_found++;
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@ -943,7 +943,7 @@ print (rv, ref[1], ref[2])
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<h3>Pointer Classes</h3>
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<p>
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Libardour makes extensive use of reference counted <code>boost::shared_ptr</code> to manage lifetimes.
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Libardour makes extensive use of reference counted <code>std::shared_ptr</code> to manage lifetimes.
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The Lua bindings provide a complete abstraction of this. There are no pointers in Lua.
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For example a <?=typelink('ARDOUR:Route')?> is a pointer in C++, but Lua functions operate on it like it was a class instance.
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</p>
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@ -957,7 +957,7 @@ Construction may fail. e.g. <code><?=typelink('ARDOUR:LuaAPI')?>.newplugin()</co
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may not be able to find the given plugin and hence cannot create an object.
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</p>
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<p>
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The second case if for <code>boost::weak_ptr</code>. As opposed to <code>boost::shared_ptr</code> weak-pointers are not reference counted.
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The second case if for <code>std::weak_ptr</code>. As opposed to <code>std::shared_ptr</code> weak-pointers are not reference counted.
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The object may vanish at any time.
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If Lua code calls a method on a nil object, the interpreter will raise an exception and the script will not continue.
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This is not unlike <code>a = nil a:test()</code> which results in en error "<em>attempt to index a nil value</em>".
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