13
0

luaproc: assert instance access

This commit is contained in:
Robin Gareus 2016-04-14 03:08:58 +02:00
parent 204c8016c7
commit 5bbfd0d1bd
2 changed files with 15 additions and 6 deletions

View File

@ -34,8 +34,17 @@ end
function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
for c = 1,audio_ins do
local b = in_map:get(ARDOUR.DataType("audio"), c - 1); -- get id of mapped buffer
local a = bufs:get_audio(b):data(offset):array() -- get a reference (pointer to array)
-- ensure that processing does happen in-place
local ib = in_map:get(ARDOUR.DataType("audio"), c - 1); -- get id of mapped input buffer for given cannel
local ob = out_map:get(ARDOUR.DataType("audio"), c - 1); -- get id of mapped output buffer for given cannel
assert (ib ~= ARDOUR.ChanMapping.Invalid);
assert (ob ~= ARDOUR.ChanMapping.Invalid);
local bi = bufs:get_audio(ib)
local bo = bufs:get_audio(ob)
assert (bi:sameinstance(bo))
local a = bufs:get_audio(ib):data(offset):array() -- get a reference (pointer to array)
for s = 1,n_samples do
a[s] = a[s] * 2; -- modify data in-place (shared with ardour)
end

View File

@ -31,15 +31,15 @@ end
-- This is as efficient as Ardour doing it itself in C++
-- Lua function overhead is negligible
--
-- this also exemplifies the /simpler/ way of letting ardour to
-- the channel and offset mapping.
-- this also exemplifies the /simpler/ way of delegating the
-- channel-mapping to ardour.
function dsp_run (ins, outs, n_samples)
local ctrl = CtrlPorts:array() -- get control port array (read/write)
local gain = ARDOUR.DSP.dB_to_coefficient (ctrl[1])
assert (#ins == #outs) -- ensure that we can run in-place
assert (#ins == #outs) -- ensure that we can run in-place (channel count matches)
for c = 1,#ins do
--for c in pairs (ins) do -- also works, slightly less effective
assert (ins[c]:sameinstance(outs[c])) -- check in-place
ARDOUR.DSP.apply_gain_to_buffer (ins[c], n_samples, gain); -- process in-place
end
end