at least make it compile with mingw.
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@ -749,8 +749,12 @@ WavesAudioBackend::_audio_device_callback (const float* input_buffer,
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AudioEngine::thread_init_callback (this);
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}
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if (_main_thread != pthread_self() ) {
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if (pthread_equal (_main_thread, pthread_self()) != 0) {
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#ifdef PTW32_VERSION
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std::cerr << "Process thread ID has changed. Expected thread: " << _main_thread.p << " current thread: " << pthread_self().p << std::dec << " !" << std::endl;
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#else
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std::cerr << "Process thread ID has changed. Expected thread: " << _main_thread << " current thread: " << pthread_self() << std::dec << " !" << std::endl;
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#endif
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_main_thread = pthread_self();
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}
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@ -35,7 +35,9 @@
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//**********************************************************************************************
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WCMRNativeAudioNoneDevice::WCMRNativeAudioNoneDevice (WCMRAudioDeviceManager *pManager)
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: WCMRNativeAudioDevice (pManager, false /*useMultiThreading*/)
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#ifndef PTW32_VERSION
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, m_SilenceThread(0)
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#endif
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#if defined (PLATFORM_WINDOWS)
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, _waitableTimerForUsleep (CreateWaitableTimer(NULL, TRUE, NULL))
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#endif
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