a-Reverb: Using new algorithm based on FreeVerb
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@ -1,8 +1,9 @@
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/* a-reverb -- based on b_reverb (setBfree)
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/* a-reverb -- based on b_reverb (setBfree) and FreeVerb
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*
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* Copyright (C) 2003-2004 Fredrik Kilander <fk@dsv.su.se>
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* Copyright (C) 2008-2016 Robin Gareus <robin@gareus.org>
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* Copyright (C) 2012 Will Panther <pantherb@setbfree.org>
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* Copyright (C) 2016 Damien Zammit <damien@zamaudio.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -24,21 +25,24 @@
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#include <math.h>
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#include <string.h>
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#define RV_NZ 7
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#define RV_NZ (8+4)
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#define DENORMAL_PROTECT (1e-14)
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typedef struct {
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float* delays[RV_NZ]; /**< delay line buffer */
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float* idx0[RV_NZ]; /**< Reset pointer ref delays[]*/
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float* idxp[RV_NZ]; /**< Index pointer ref delays[]*/
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float* endp[RV_NZ]; /**< End pointer ref delays[]*/
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typedef struct {
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float* delays[2][RV_NZ]; /**< delay line buffer */
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float* idx0[2][RV_NZ]; /**< Reset pointer ref delays[]*/
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float* idxp[2][RV_NZ]; /**< Index pointer ref delays[]*/
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float* endp[2][RV_NZ]; /**< End pointer ref delays[]*/
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float gain[RV_NZ]; /**< feedback gains */
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float yy1; /**< Previous output sample */
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float y_1; /**< Feedback sample */
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float yy1_0; /**< Previous output sample */
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float y_1_0; /**< Feedback sample */
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float yy1_1; /**< Previous output sample */
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float y_1_1; /**< Feedback sample */
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int end[RV_NZ];
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int end[2][RV_NZ];
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float inputGain; /**< Input gain value */
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float fbk; /**< Feedback gain */
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@ -47,18 +51,18 @@ typedef struct {
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} b_reverb;
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static int
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setReverbPointers (b_reverb *r, int i, const double rate)
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setReverbPointers (b_reverb *r, int i, int c, const double rate)
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{
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int e = (r->end[i] * rate / 25000.0);
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int e = (r->end[c][i] * rate / 44100.0);
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e = e | 1;
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r->delays[i] = (float*)realloc ((void*)r->delays[i], (e + 2) * sizeof (float));
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if (!r->delays[i]) {
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r->delays[c][i] = (float*)realloc ((void*)r->delays[c][i], (e + 2) * sizeof (float));
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if (!r->delays[c][i]) {
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return -1;
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} else {
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memset (r->delays[i], 0 , (e + 2) * sizeof (float));
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memset (r->delays[c][i], 0 , (e + 2) * sizeof (float));
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}
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r->endp[i] = r->delays[i] + e + 1;
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r->idx0[i] = r->idxp[i] = &(r->delays[i][0]);
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r->endp[c][i] = r->delays[c][i] + e + 1;
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r->idx0[c][i] = r->idxp[c][i] = &(r->delays[c][i][0]);
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return 0;
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}
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@ -67,103 +71,171 @@ static int
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initReverb (b_reverb *r, const double rate)
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{
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int err = 0;
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r->inputGain = 0.1; /* Input gain value */
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int stereowidth = 7;
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r->inputGain = powf (10.0, .05 * -20.0); // -20dB
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r->fbk = -0.015; /* Feedback gain */
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r->wet = 0.1; /* Output dry gain */
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r->dry = 0.9; /* Output wet gain */
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r->wet = 0.3;
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r->dry = 0.7;
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/* feedback combfilter */
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r->gain[0] = 0.773;
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r->gain[1] = 0.802;
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r->gain[2] = 0.753;
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r->gain[3] = 0.733;
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r->gain[0] = 0.75;
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r->gain[1] = 0.75;
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r->gain[2] = 0.75;
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r->gain[3] = 0.75;
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r->gain[4] = 0.75;
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r->gain[5] = 0.75;
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r->gain[6] = 0.75;
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r->gain[7] = 0.75;
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/* all-pass filter */
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r->gain[4] = sqrtf (0.5);
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r->gain[5] = sqrtf (0.5);
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r->gain[6] = sqrtf (0.5);
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r->gain[8] = 0.5;
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r->gain[9] = 0.5;
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r->gain[10] = 0.5;
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r->gain[11] = 0.5;
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/* delay lines */
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r->end[0] = 1687;
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r->end[1] = 1601;
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r->end[2] = 2053;
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r->end[3] = 2251;
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/* delay lines left */
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r->end[0][0] = 1116;
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r->end[0][1] = 1188;
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r->end[0][2] = 1277;
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r->end[0][3] = 1356;
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r->end[0][4] = 1422;
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r->end[0][5] = 1491;
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r->end[0][6] = 1557;
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r->end[0][7] = 1617;
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/* all pass filters left */
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r->end[0][8] = 556;
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r->end[0][9] = 441;
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r->end[0][10] = 341;
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r->end[0][11] = 225;
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/* delay lines right */
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r->end[1][0] = 1116 + stereowidth;
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r->end[1][1] = 1188 + stereowidth;
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r->end[1][2] = 1277 + stereowidth;
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r->end[1][3] = 1356 + stereowidth;
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r->end[1][4] = 1422 + stereowidth;
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r->end[1][5] = 1491 + stereowidth;
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r->end[1][6] = 1557 + stereowidth;
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r->end[1][7] = 1617 + stereowidth;
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/* all pass filters */
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r->end[4] = 347;
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r->end[5] = 113;
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r->end[6] = 37;
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r->end[1][8] = 556 + stereowidth;
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r->end[1][9] = 441 + stereowidth;
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r->end[1][10] = 341 + stereowidth;
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r->end[1][11] = 225 + stereowidth;
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for (int i = 0; i < RV_NZ; ++i) {
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r->delays[i]= NULL;
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r->delays[0][i] = NULL;
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r->delays[1][i] = NULL;
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}
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r->yy1 = 0.0;
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r->y_1 = 0.0;
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r->yy1_0 = 0.0;
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r->y_1_0 = 0.0;
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r->yy1_1 = 0.0;
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r->y_1_1 = 0.0;
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for (int i = 0; i < RV_NZ; i++) {
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err |= setReverbPointers (r, i, rate);
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err |= setReverbPointers (r, i, 0, rate);
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err |= setReverbPointers (r, i, 1, rate);
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}
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return err;
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}
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static void
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reverb (b_reverb* r,
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const float* inbuf,
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float* outbuf,
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const float* inbuf0,
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const float* inbuf1,
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float* outbuf0,
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float* outbuf1,
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size_t n_samples)
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{
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float** const idxp = r->idxp;
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float* const* const endp = r->endp;
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float* const* const idx0 = r->idx0;
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float** const idxp0 = r->idxp[0];
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float** const idxp1 = r->idxp[1];
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float* const* const endp0 = r->endp[0];
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float* const* const endp1 = r->endp[1];
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float* const* const idx00 = r->idx0[0];
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float* const* const idx01 = r->idx0[1];
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const float* const gain = r->gain;
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const float inputGain = r->inputGain;
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const float fbk = r->fbk;
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const float wet = r->wet;
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const float dry = r->dry;
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const float* xp = inbuf;
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float* yp = outbuf;
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const float* xp0 = inbuf0;
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const float* xp1 = inbuf1;
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float* yp0 = outbuf0;
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float* yp1 = outbuf1;
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float y_1 = r->y_1;
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float yy1 = r->yy1;
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float y_1_0 = r->y_1_0;
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float yy1_0 = r->yy1_0;
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float y_1_1 = r->y_1_1;
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float yy1_1 = r->yy1_1;
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for (size_t i = 0; i < n_samples; ++i) {
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int j;
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float y;
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const float xo = *xp++;
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const float x = y_1 + (inputGain * xo);
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const float xo0 = *xp0++;
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const float xo1 = *xp1++;
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const float x0 = y_1_0 + (inputGain * xo0);
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const float x1 = y_1_1 + (inputGain * xo1);
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float xa = 0.0;
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float xb = 0.0;
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/* First we do four feedback comb filters (ie parallel delay lines,
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* each with a single tap at the end that feeds back at the start) */
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for (j = 0; j < 4; ++j) {
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y = *idxp[j];
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*idxp[j] = x + (gain[j] * y);
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if (endp[j] <= ++(idxp[j])) {
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idxp[j] = idx0[j];
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for (j = 0; j < 8; ++j) {
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y = *idxp0[j];
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*idxp0[j] = x0 + (gain[j] * y);
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if (endp0[j] <= ++(idxp0[j])) {
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idxp0[j] = idx00[j];
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}
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xa += y;
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}
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for (; j < 7; ++j) {
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y = *idxp[j];
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*idxp[j] = gain[j] * (xa + y);
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if (endp[j] <= ++(idxp[j])) {
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idxp[j] = idx0[j];
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for (; j < 12; ++j) {
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y = *idxp0[j];
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*idxp0[j] = gain[j] * (xa + y);
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if (endp0[j] <= ++(idxp0[j])) {
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idxp0[j] = idx00[j];
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}
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xa = y - xa;
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}
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y = 0.5f * (xa + yy1);
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yy1 = y;
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y_1 = fbk * xa;
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y = 0.5f * (xa + yy1_0);
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yy1_0 = y;
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y_1_0 = fbk * xa;
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*yp++ = ((wet * y) + (dry * xo));
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*yp0++ = ((wet * y) + (dry * xo0));
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for (j = 0; j < 8; ++j) {
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y = *idxp1[j];
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*idxp1[j] = x1 + (gain[j] * y);
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if (endp1[j] <= ++(idxp1[j])) {
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idxp1[j] = idx01[j];
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}
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xb += y;
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}
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for (; j < 12; ++j) {
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y = *idxp1[j];
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*idxp1[j] = gain[j] * (xb + y);
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if (endp1[j] <= ++(idxp1[j])) {
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idxp1[j] = idx01[j];
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}
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xb = y - xb;
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}
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y = 0.5f * (xb + yy1_1);
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yy1_1 = y;
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y_1_1 = fbk * xb;
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*yp1++ = ((wet * y) + (dry * xo1));
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}
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r->y_1 = y_1 + DENORMAL_PROTECT;
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r->yy1 = yy1 + DENORMAL_PROTECT;
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r->y_1_0 = y_1_0 + DENORMAL_PROTECT;
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r->yy1_0 = yy1_0 + DENORMAL_PROTECT;
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r->y_1_1 = y_1_1 + DENORMAL_PROTECT;
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r->yy1_1 = yy1_1 + DENORMAL_PROTECT;
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}
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/******************************************************************************
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@ -173,23 +245,25 @@ reverb (b_reverb* r,
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#include "lv2/lv2plug.in/ns/lv2core/lv2.h"
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typedef enum {
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AR_INPUT = 0,
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AR_OUTPUT = 1,
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AR_MIX = 2,
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AR_GAIN_IN = 3,
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AR_GAIN_OUT = 4,
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AR_INPUT0 = 0,
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AR_INPUT1 = 1,
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AR_OUTPUT0 = 2,
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AR_OUTPUT1 = 3,
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AR_MIX = 4,
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AR_ROOMSZ = 5,
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} PortIndex;
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typedef struct {
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float* input;
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float* output;
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float* input0;
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float* input1;
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float* output0;
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float* output1;
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float* mix;
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float* gain_in;
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float* gain_out; // unused
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float* roomsz;
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float v_mix;
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float v_gain_in;
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float v_roomsz;
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b_reverb r;
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} AReverb;
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@ -209,7 +283,7 @@ instantiate (const LV2_Descriptor* descriptor,
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}
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// these are set in initReverb()
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self->v_gain_in = -40; // [dB]
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self->v_roomsz = 0.75;
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self->v_mix = 0.1;
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return (LV2_Handle)self;
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@ -223,20 +297,23 @@ connect_port (LV2_Handle instance,
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AReverb* self = (AReverb*)instance;
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switch ((PortIndex)port) {
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case AR_INPUT:
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self->input = (float*)data;
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case AR_INPUT0:
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self->input0 = (float*)data;
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break;
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case AR_OUTPUT:
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self->output = (float*)data;
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case AR_INPUT1:
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self->input1 = (float*)data;
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break;
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case AR_OUTPUT0:
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self->output0 = (float*)data;
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break;
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case AR_OUTPUT1:
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self->output1 = (float*)data;
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break;
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case AR_MIX:
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self->mix = (float*)data;
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break;
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case AR_GAIN_IN:
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self->gain_in = (float*)data;
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break;
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case AR_GAIN_OUT:
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self->gain_out = (float*)data;
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case AR_ROOMSZ:
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self->roomsz = (float*)data;
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break;
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}
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}
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@ -246,8 +323,10 @@ run (LV2_Handle instance, uint32_t n_samples)
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{
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AReverb* self = (AReverb*)instance;
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const float* const input = self->input;
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float* const output = self->output;
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const float* const input0 = self->input0;
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const float* const input1 = self->input1;
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float* const output0 = self->output0;
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float* const output1 = self->output1;
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// TODO interpolate
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if (*self->mix != self->v_mix) {
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@ -256,31 +335,40 @@ run (LV2_Handle instance, uint32_t n_samples)
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self->r.wet = self->v_mix * u;
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self->r.dry = u - (self->v_mix * u);
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}
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if (*self->gain_in != self->v_gain_in) {
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self->v_gain_in = *self->gain_in;
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self->r.inputGain = powf (10.0, .05 * self->v_gain_in);
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}
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if (self->gain_out) { // unused
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const float g = *self->gain_out;
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const float u = self->r.wet + self->r.dry;
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self->r.wet = g * (self->r.wet / u);
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self->r.dry = g * (self->r.dry / u);
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if (*self->roomsz != self->v_roomsz) {
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self->v_roomsz = *self->roomsz;
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self->r.gain[0] = self->v_roomsz;
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self->r.gain[1] = self->v_roomsz;
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self->r.gain[2] = self->v_roomsz;
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self->r.gain[3] = self->v_roomsz;
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self->r.gain[4] = self->v_roomsz;
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self->r.gain[5] = self->v_roomsz;
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self->r.gain[6] = self->v_roomsz;
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self->r.gain[7] = self->v_roomsz;
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}
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reverb (&self->r, input, output, n_samples);
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reverb (&self->r, input0, input1, output0, output1, n_samples);
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}
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static void
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activate (LV2_Handle instance)
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{
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AReverb* self = (AReverb*)instance;
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self->r.y_1 = 0;
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self->r.yy1 = 0;
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self->r.y_1_0 = 0;
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self->r.yy1_0 = 0;
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self->r.y_1_1 = 0;
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self->r.yy1_1 = 0;
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for (int i = 0; i < RV_NZ; ++i) {
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self->r.delays[0][i] = NULL;
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self->r.delays[1][i] = NULL;
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}
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}
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static void
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deactivate (LV2_Handle instance)
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{
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activate(instance);
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}
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static void
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@ -288,7 +376,8 @@ cleanup (LV2_Handle instance)
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{
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AReverb* self = (AReverb*)instance;
|
||||
for (int i = 0; i < RV_NZ; ++i) {
|
||||
free (self->r.delays[i]);
|
||||
free (self->r.delays[0][i]);
|
||||
free (self->r.delays[1][i]);
|
||||
}
|
||||
free (instance);
|
||||
}
|
||||
|
@ -28,34 +28,47 @@
|
||||
a lv2:AudioPort ,
|
||||
lv2:InputPort ;
|
||||
lv2:index 0 ;
|
||||
lv2:symbol "in" ;
|
||||
lv2:name "In" ;
|
||||
lv2:symbol "in0" ;
|
||||
lv2:name "In 0" ;
|
||||
],
|
||||
[
|
||||
a lv2:AudioPort ,
|
||||
lv2:InputPort ;
|
||||
lv2:index 1 ;
|
||||
lv2:symbol "in1" ;
|
||||
lv2:name "In 1" ;
|
||||
],
|
||||
[
|
||||
a lv2:AudioPort ,
|
||||
lv2:OutputPort ;
|
||||
lv2:index 1 ;
|
||||
lv2:symbol "out" ;
|
||||
lv2:name "Out" ;
|
||||
],
|
||||
[
|
||||
a lv2:InputPort ,
|
||||
lv2:ControlPort ;
|
||||
lv2:index 3 ;
|
||||
lv2:symbol "gain_in" ;
|
||||
lv2:name "Input Gain";
|
||||
lv2:default -30;
|
||||
lv2:minimum -80;
|
||||
lv2:maximum -20;
|
||||
unit:unit unit:db ;
|
||||
],
|
||||
[
|
||||
a lv2:InputPort ,
|
||||
lv2:ControlPort ;
|
||||
lv2:index 2 ;
|
||||
lv2:symbol "out0" ;
|
||||
lv2:name "Out 0" ;
|
||||
],
|
||||
[
|
||||
a lv2:AudioPort ,
|
||||
lv2:OutputPort ;
|
||||
lv2:index 3 ;
|
||||
lv2:symbol "out1" ;
|
||||
lv2:name "Out 1" ;
|
||||
],
|
||||
[
|
||||
a lv2:InputPort ,
|
||||
lv2:ControlPort ;
|
||||
lv2:index 4 ;
|
||||
lv2:symbol "mix" ;
|
||||
lv2:name "Dry/Wet";
|
||||
lv2:default 0.3;
|
||||
lv2:minimum 0.0 ;
|
||||
lv2:maximum 1.0 ;
|
||||
],
|
||||
[
|
||||
a lv2:InputPort ,
|
||||
lv2:ControlPort ;
|
||||
lv2:index 5 ;
|
||||
lv2:symbol "roomsz" ;
|
||||
lv2:name "Room Size";
|
||||
lv2:default 0.5;
|
||||
lv2:minimum 0.5 ;
|
||||
lv2:maximum 0.8 ;
|
||||
] .
|
||||
|
Loading…
Reference in New Issue
Block a user