skip dead threads (if the event remains, it'll be cleaned up below)
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@ -237,14 +237,12 @@ AbstractUI<RequestObject>::handle_ui_requests ()
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}
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rbml.acquire ();
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if (vec.buf[0]->invalidation) {
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if (vec.buf[0]->invalidation && !(*i).second->dead) {
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DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1: removing invalidation record for that request\n", event_loop_name()));
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if (vec.buf[0]->invalidation->event_loop && vec.buf[0]->invalidation->event_loop != this) {
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vec.buf[0]->invalidation->event_loop->slot_invalidation_mutex().lock ();
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}
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//if (!(*i).second->dead) {
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vec.buf[0]->invalidation->requests.remove (vec.buf[0]);
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//}
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vec.buf[0]->invalidation->requests.remove (vec.buf[0]);
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if (vec.buf[0]->invalidation->event_loop && vec.buf[0]->invalidation->event_loop != this) {
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vec.buf[0]->invalidation->event_loop->slot_invalidation_mutex().unlock ();
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}
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