Disambiguate zero(bool)
constructor and is_zero()
comparison
This is mainly for the benefit of Lua bindings, but also increases overall API naming consistency with functions and methods `is_XYZ()` being used elsewhere. This API change breaks builds!
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@ -71,9 +71,9 @@ class LIBTEMPORAL_API timepos_t : public int62_t {
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bool is_beats() const { return flagged(); }
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bool is_beats() const { return flagged(); }
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bool is_superclock() const { return !flagged(); }
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bool is_superclock() const { return !flagged(); }
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bool positive () const { return val() > 0; }
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bool is_positive () const { return val() > 0; }
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bool negative () const { return val() < 0; }
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bool is_negative () const { return val() < 0; }
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bool zero () const { return val() == 0; }
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bool is_zero () const { return val() == 0; }
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Temporal::TimeDomain time_domain () const { if (flagged()) return Temporal::BeatTime; return Temporal::AudioTime; }
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Temporal::TimeDomain time_domain () const { if (flagged()) return Temporal::BeatTime; return Temporal::AudioTime; }
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void set_time_domain (Temporal::TimeDomain);
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void set_time_domain (Temporal::TimeDomain);
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@ -329,9 +329,9 @@ class LIBTEMPORAL_API timecnt_t {
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void set_position (timepos_t const &pos);
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void set_position (timepos_t const &pos);
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bool positive() const { return _distance.val() > 0; }
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bool is_positive() const { return _distance.val() > 0; }
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bool negative() const {return _distance.val() < 0; }
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bool is_negative() const {return _distance.val() < 0; }
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bool zero() const { return _distance.val() == 0; }
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bool is_zero() const { return _distance.val() == 0; }
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static timecnt_t const & max() { return _max_timecnt; }
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static timecnt_t const & max() { return _max_timecnt; }
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static timecnt_t max (Temporal::TimeDomain td) { return timecnt_t (timepos_t::max (td)); }
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static timecnt_t max (Temporal::TimeDomain td) { return timecnt_t (timepos_t::max (td)); }
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