Remove LocaleGuards from LuaInstance state methods
There are no float <=> string conversions in these methods and g_base64_encode etc functions are not affected by locale.
This commit is contained in:
parent
cec97e2a84
commit
4e385b44a6
@ -1143,7 +1143,6 @@ LuaInstance::every_point_one_seconds ()
|
||||
int
|
||||
LuaInstance::set_state (const XMLNode& node)
|
||||
{
|
||||
LocaleGuard lg;
|
||||
XMLNode* child;
|
||||
|
||||
if ((child = find_named_node (node, "ActionScript"))) {
|
||||
@ -1276,7 +1275,6 @@ LuaInstance::interactive_add (LuaScriptInfo::ScriptType type, int id)
|
||||
XMLNode&
|
||||
LuaInstance::get_action_state ()
|
||||
{
|
||||
LocaleGuard lg;
|
||||
std::string saved;
|
||||
{
|
||||
luabridge::LuaRef savedstate ((*_lua_save)());
|
||||
|
Loading…
Reference in New Issue
Block a user