fix use of DIALOG/UTILITY window type hint on OS X.
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@ -106,21 +106,33 @@ ArdourWindow::init ()
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set_border_width (10);
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add_events (Gdk::FOCUS_CHANGE_MASK);
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/* ArdourWindows are not dialogs (they have no "OK" or "Close" button) but
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/* ArdourWindows are not dialogs (they have no "OK" or "Close" button) but
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they should be considered part of the same "window level" as a dialog. This
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works on X11 and Quartz, in that:
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works on X11 in that:
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(a) utility & dialog windows are considered to be part of the same level
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(a) there are no window "levels"
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(b) they will float above normal windows without any particular effort
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(c) present()-ing them will make a utility float over a dialog or
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vice versa.
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Some X11 Window managers (e.g. KDE) get this wrong, and so we allow the user
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to select what type of window hint is used.
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GTK+ on OS X uses different levels for DIALOG and UTILITY, and Cocoa has a bug/design
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issue that it will not transfer keyboard focus across levels when hiding a window.
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So on OS X, we use DIALOG for all ArdourWindows to ensure that keyboard focus
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will return to the main window(s) when this window is hidden.
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*/
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#ifdef __APPLE__
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set_type_hint (Gdk::WINDOW_TYPE_HINT_DIALOG);
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#else
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if (UIConfiguration::instance().get_all_floating_windows_are_dialogs()) {
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set_type_hint (Gdk::WINDOW_TYPE_HINT_DIALOG);
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} else {
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set_type_hint (Gdk::WINDOW_TYPE_HINT_UTILITY);
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}
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#endif
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Gtk::Window* parent = WM::Manager::instance().transient_parent();
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