triggerbox: fix up what happens at the end of a MIDI trigger
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@ -1281,7 +1281,7 @@ MIDITrigger::run (BufferSet& bufs, samplepos_t start_sample, samplepos_t end_sam
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const timepos_t region_start_time = _region->start();
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const Temporal::Beats region_start = region_start_time.beats();
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Temporal::TempoMap::SharedPtr tmap (Temporal::TempoMap::use());
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samplepos_t last_event_samples = 0;
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samplepos_t last_event_samples = max_samplepos;
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/* see if we're going to start or stop or retrigger in this run() call */
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dest_offset = maybe_compute_next_transition (start_sample, start_beats, end_beats, dest_offset, passthru);
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@ -1361,35 +1361,37 @@ MIDITrigger::run (BufferSet& bufs, samplepos_t start_sample, samplepos_t end_sam
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DEBUG_TRACE (DEBUG::Triggers, string_compose ("%1 reached end\n", index()));
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if (!(_state == Stopping)) {
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_loop_cnt++;
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_loop_cnt++;
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if (_loop_cnt == _follow_count) {
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/* have played the specified number of times, we're done */
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if (_loop_cnt == _follow_count) {
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/* have played the specified number of times, we're done */
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DEBUG_TRACE (DEBUG::Triggers, string_compose ("%1 loop cnt %2 satisfied, now stopped\n", index(), _follow_count));
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shutdown ();
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DEBUG_TRACE (DEBUG::Triggers, string_compose ("%1 loop cnt %2 satisfied, now stopped\n", index(), _follow_count));
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shutdown ();
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} else {
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} else {
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/* reached the end, but we haven't done that enough
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* times yet for a follow action/stop to take
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* effect. Time to get played again.
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*/
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/* reached the end, but we haven't done that enough
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* times yet for a follow action/stop to take
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* effect. Time to get played again.
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*/
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DEBUG_TRACE (DEBUG::Triggers, string_compose ("%1 was stopping, now waiting to retrigger, loop cnt %2 fc %3\n", index(), _loop_cnt, _follow_count));
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/* we will "restart" at the beginning of the
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next iteration of the trigger.
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*/
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transition_beats = transition_beats + data_length;
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retrigger ();
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_state = WaitingToStart;
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}
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DEBUG_TRACE (DEBUG::Triggers, string_compose ("%1 was stopping, now waiting to retrigger, loop cnt %2 fc %3\n", index(), _loop_cnt, _follow_count));
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/* we will "restart" at the beginning of the
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next iteration of the trigger.
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*/
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transition_beats = transition_beats + data_length;
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retrigger ();
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_state = WaitingToStart;
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}
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/* the time we processed spans from start to the last event */
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nframes -= (last_event_samples - start_sample);
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if (last_event_samples != max_samplepos) {
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nframes = (last_event_samples - start_sample);
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} else {
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/* all frames covered */
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}
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} else {
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/* we didn't reach the end of the MIDI data, ergo we covered
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