hack to keep UI responsive with heavy AU views.
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@ -244,7 +244,7 @@ AUPluginUI::AUPluginUI (boost::shared_ptr<PluginInsert> insert)
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low_box.signal_size_allocate ().connect (mem_fun (this, &AUPluginUI::lower_box_size_allocate));
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low_box.signal_size_allocate ().connect (mem_fun (this, &AUPluginUI::lower_box_size_allocate));
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low_box.signal_map ().connect (mem_fun (this, &AUPluginUI::lower_box_map));
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low_box.signal_map ().connect (mem_fun (this, &AUPluginUI::lower_box_map));
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low_box.signal_unmap ().connect (mem_fun (this, &AUPluginUI::lower_box_unmap));
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low_box.signal_unmap ().connect (mem_fun (this, &AUPluginUI::lower_box_unmap));
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//low_box.signal_expose_event ().connect (mem_fun (this, &AUPluginUI::lower_box_expose));
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low_box.signal_expose_event ().connect (mem_fun (this, &AUPluginUI::lower_box_expose));
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}
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}
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AUPluginUI::~AUPluginUI ()
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AUPluginUI::~AUPluginUI ()
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@ -813,10 +813,17 @@ AUPluginUI::lower_box_size_allocate (Gtk::Allocation& allocation)
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gboolean
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gboolean
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AUPluginUI::lower_box_expose (GdkEventExpose* event)
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AUPluginUI::lower_box_expose (GdkEventExpose* event)
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{
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{
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#if 0 // AU view magically redraws by itself
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[au_view drawRect:NSMakeRect(event->area.x,
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[au_view drawRect:NSMakeRect(event->area.x,
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event->area.y,
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event->area.y,
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event->area.width,
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event->area.width,
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event->area.height)];
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event->area.height)];
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#endif
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/* hack to keep ardour responsive
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* some UIs (e.g Addictive Drums) completely hog the CPU
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*/
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ARDOUR::GUIIdle();
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return true;
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return true;
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}
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}
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