Don't hide Audio Setup dialog when clicking 'OK' if engine fails to start
This has to be handled in two places, in ARDOUR_UI::do_audio_midi_setup and in the dialogs response handler and in as the window can also be triggered via the window action manager.
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2768ce9b05
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@ -4828,13 +4828,21 @@ ARDOUR_UI::do_audio_midi_setup (uint32_t desired_sample_rate)
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audio_midi_setup->set_desired_sample_rate (desired_sample_rate);
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audio_midi_setup->set_position (WIN_POS_CENTER);
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switch (audio_midi_setup->run()) {
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case Gtk::RESPONSE_OK:
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return 0;
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case Gtk::RESPONSE_APPLY:
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return 0;
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default:
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return -1;
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int response;
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while (true) {
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response = audio_midi_setup->run();
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switch (response) {
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case Gtk::RESPONSE_OK:
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if (!AudioEngine::instance()->running()) {
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continue;
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} else {
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return 0;
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}
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return 0;
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default:
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return -1;
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}
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}
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}
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@ -415,10 +415,12 @@ EngineControl::on_response (int response_id)
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switch (response_id) {
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case RESPONSE_OK:
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if (push_state_to_backend (true) != 0) {
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return;
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} else {
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hide ();
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}
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#ifdef PLATFORM_WINDOWS
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// For some reason we don't understand, 'hide()'
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// needs to get called first in Windows
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hide ();
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// But if there's no session open, this can produce
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// a long gap when nothing appears to be happening.
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@ -430,13 +432,8 @@ EngineControl::on_response (int response_id)
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}
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}
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}
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push_state_to_backend (true);
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break;
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#else
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push_state_to_backend (true);
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hide ();
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break;
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#endif
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break;
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case RESPONSE_DELETE_EVENT:
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{
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GdkEventButton ev;
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