Slightly improve rendering of muted regions
A fully transparent waveform (with only a semi-transparent outline) looks very odd with all themes. Perhaps this was a typo and the initially intended rendering was supposed to be 31% transparent, however this is not distinguishable from non-opaque regions (27% transparency).
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@ -1596,7 +1596,7 @@ AudioRegionView::set_some_waveform_colors (vector<ArdourWaveView::WaveView*>& wa
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fill = UINT_RGBA_CHANGE_A(UIConfiguration::instance().color ("waveform fill"), 0xC0);
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fill = UINT_RGBA_CHANGE_A(UIConfiguration::instance().color ("waveform fill"), 0xC0);
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} else if (_region->muted()) {
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} else if (_region->muted()) {
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outline = UINT_RGBA_CHANGE_A(UIConfiguration::instance().color ("waveform outline"), 80);
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outline = UINT_RGBA_CHANGE_A(UIConfiguration::instance().color ("waveform outline"), 80);
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fill = UINT_RGBA_CHANGE_A(UIConfiguration::instance().color ("waveform fill"), 0);
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fill = UINT_INTERPOLATE(fill_color, UIConfiguration::instance().color ("covered region"), 0.7);
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} else if (!_region->opaque()) {
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} else if (!_region->opaque()) {
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outline = UINT_RGBA_CHANGE_A(UIConfiguration::instance().color ("waveform outline"), 70);
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outline = UINT_RGBA_CHANGE_A(UIConfiguration::instance().color ("waveform outline"), 70);
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fill = UINT_RGBA_CHANGE_A(UIConfiguration::instance().color ("waveform fill"), 70);
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fill = UINT_RGBA_CHANGE_A(UIConfiguration::instance().color ("waveform fill"), 70);
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