fix race condition when dropping Ports
Jack2 calls back from a notification thread and the callback (PortManager::connect_callback()) could end up holding the final reference on 1 or more ports. The ports would then be unregistered as we leave the callback scope, which is illegal (no server calls from a notification thread)
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@ -405,6 +405,7 @@ IO::ensure_ports_locked (ChanCount count, bool clear, bool& changed)
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#endif
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boost::shared_ptr<Port> port;
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vector<boost::shared_ptr<Port> > deleted_ports;
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changed = false;
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@ -418,11 +419,30 @@ IO::ensure_ports_locked (ChanCount count, bool clear, bool& changed)
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assert(port);
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_ports.remove(port);
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/* hold a reference to the port so that we can ensure
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* that this thread, and not a JACK notification thread,
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* holds the final reference.
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*/
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deleted_ports.push_back (port);
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_session.engine().unregister_port (port);
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changed = true;
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}
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/* this will drop the final reference to the deleted ports,
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* which will in turn call their destructors, which will in
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* turn call the backend to unregister them.
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*
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* There will no connect/disconnect or register/unregister
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* callbacks from the backend until we get here, because
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* they are driven by the Port destructor. The destructor
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* will not execute until we drop the final reference,
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* which all happens right .... here.
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*/
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deleted_ports.clear ();
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/* create any necessary new ports */
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while (n_ports().get(*t) < n) {
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