sfdb_ui should be smart if there's no auditioner
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8f7f204ae4
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43e0f08b93
@ -286,9 +286,11 @@ SoundFileBox::set_session(Session* s)
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auditioner_connections.drop_connections();
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auditioner_connections.drop_connections();
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} else {
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} else {
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auditioner_connections.drop_connections();
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auditioner_connections.drop_connections();
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if (_session->the_auditioner()) {
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_session->AuditionActive.connect(auditioner_connections, invalidator (*this), boost::bind (&SoundFileBox::audition_active, this, _1), gui_context());
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_session->AuditionActive.connect(auditioner_connections, invalidator (*this), boost::bind (&SoundFileBox::audition_active, this, _1), gui_context());
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_session->the_auditioner()->AuditionProgress.connect(auditioner_connections, invalidator (*this), boost::bind (&SoundFileBox::audition_progress, this, _1, _2), gui_context());
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_session->the_auditioner()->AuditionProgress.connect(auditioner_connections, invalidator (*this), boost::bind (&SoundFileBox::audition_progress, this, _1, _2), gui_context());
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}
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}
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}
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}
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}
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void
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void
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