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Make Bundle::disconnect() more robust

Instead of asserting or crashing if the number of channels of both
bundles don't match, just try to disconnect as much as possible.
This commit is contained in:
Julien "_FrnchFrgg_" RIVAUD 2017-08-29 10:33:53 +02:00
parent 6d0b009995
commit 41c5913b91

View File

@ -361,16 +361,23 @@ Bundle::connect (boost::shared_ptr<Bundle> other, AudioEngine & engine,
void
Bundle::disconnect (boost::shared_ptr<Bundle> other, AudioEngine & engine)
{
uint32_t const N = n_total();
assert (N == other->n_total());
ChanCount our_count = nchannels();
ChanCount other_count = other->nchannels();
for (uint32_t i = 0; i < N; ++i) {
Bundle::PortList const & our_ports = channel_ports (i);
Bundle::PortList const & other_ports = other->channel_ports (i);
for (DataType::iterator t = DataType::begin(); t != DataType::end(); ++t) {
uint32_t N = min(our_count.n(*t), other_count.n(*t));
for (uint32_t i = 0; i < N; ++i) {
Bundle::PortList const & our_ports =
channel_ports (type_channel_to_overall(*t, i));
Bundle::PortList const & other_ports =
other->channel_ports (other->type_channel_to_overall(*t, i));
for (Bundle::PortList::const_iterator j = our_ports.begin(); j != our_ports.end(); ++j) {
for (Bundle::PortList::const_iterator k = other_ports.begin(); k != other_ports.end(); ++k) {
engine.disconnect (*j, *k);
for (Bundle::PortList::const_iterator j = our_ports.begin();
j != our_ports.end(); ++j) {
for (Bundle::PortList::const_iterator k = other_ports.begin();
k != other_ports.end(); ++k) {
engine.disconnect (*j, *k);
}
}
}
}