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A couple of extra requirements for DEBUG_THREAD_PRINT

This commit is contained in:
John Emmas 2023-04-24 14:51:04 +01:00
parent 81d7a51498
commit 40738b2bee

View File

@ -90,8 +90,8 @@ AbstractUI<RequestObject>::AbstractUI (const string& name)
for (auto const & t : tbm) {
request_buffers[t.emitting_thread] = new RequestBuffer (t.num_requests);
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%6: %1/%2/%3 create pre-registered request buffer-A @ %4 for %5\n",
event_loop_name(), pthread_name(), pthread_self(),
request_buffers[t.emitting_thread], t.emitting_thread, this));
event_loop_name(), pthread_name(), DEBUG_THREAD_PRINT (pthread_self()),
request_buffers[t.emitting_thread], DEBUG_THREAD_PRINT (t.emitting_thread), this));
}
}
}
@ -266,7 +266,7 @@ AbstractUI<RequestObject>::handle_ui_requests ()
i->second->get_read_vector (&vec);
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1 reading requests from RB[%2] @ %5 for thread %6, requests = %3 + %4\n",
event_loop_name(), std::distance (request_buffers.begin(), i), vec.len[0], vec.len[1], i->second, i->first));
event_loop_name(), std::distance (request_buffers.begin(), i), vec.len[0], vec.len[1], i->second, DEBUG_THREAD_PRINT(i->first)));
if (vec.len[0] == 0) {
break;