13
0

Add a script to jump to a named marker

This commit is contained in:
Robin Gareus 2018-02-01 02:18:40 +01:00
parent f549fcfb76
commit 3e8c4da5e1

View File

@ -0,0 +1,67 @@
ardour { ["type"] = "EditorAction", name = "Jump to Marker",
license = "MIT",
author = "Ardour Team",
description = [[Jump to the first marker matching a given pattern]]
}
function factory () return function ()
local keep = false
::restart::
local dlg = LuaDialog.Dialog ("Search and Jump to Marker",
{
{ type = "entry", key = "marker", default = '', title = "Marker Prefix" },
{ type = "checkbox", key = "keep", default = keep, title = "Keep Dialog Open" },
})
local rv = dlg:run()
if not rv then return end
keep = rv['keep']
if (rv['marker'] == "") then
if keep then goto restart end
return
end
for l in Session:locations():list():iter() do
if l:is_mark() and string.find (l:name(), "^" .. rv['marker'] .. ".*$") then
Session:request_locate (l:start())
if keep then goto restart end
return
end
end
LuaDialog.Message ("Jump to Marker", "No marker matching the given pattern was found.", LuaDialog.MessageType.Warning, LuaDialog.ButtonType.Close):run ()
if keep then goto restart end
end end
function icon (params) return function (ctx, width, height, fg)
local mh = height - 3.5;
local m3 = width / 3;
local m6 = width / 6;
ctx:set_line_width (.5)
-- compare to gtk2_ardour/marker.cc "Marker"
ctx:set_source_rgba (.6, .6, .6, 1.0)
ctx:move_to (width / 2 - m6, 2)
ctx:rel_line_to (m3, 0)
ctx:rel_line_to (0, mh * 0.4)
ctx:rel_line_to (-m6, mh * 0.6)
ctx:rel_line_to (-m6, -mh * 0.6)
ctx:close_path ()
ctx:fill_preserve ()
ctx:set_source_rgba (.0, .0, .0, 1.0)
ctx:stroke ()
ctx:set_source_rgba (ARDOUR.LuaAPI.color_to_rgba (fg))
local txt = Cairo.PangoLayout (ctx, "ArdourMono ".. math.ceil(math.min (width, height) * .5) .. "px")
txt:set_text ("txt")
local tw, th = txt:get_pixel_size ()
ctx:move_to (.5 * (width - tw), .5 * (height - th))
txt:show_in_cairo_context (ctx)
end end