MIDI scene changes should use bank 0 if no bank msg has been seen
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@ -335,7 +335,7 @@ MIDISceneChanger::program_change_input (MIDI::Parser& parser, MIDI::byte program
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new_mark = true;
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}
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int bank = -1;
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int bank = 0;
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if (have_seen_bank_changes) {
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bank = std::dynamic_pointer_cast<AsyncMIDIPort>(input_port)->channel (channel)->bank();
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}
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