Clean up double/float narrowing math in plugins.
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070d8f5ee1
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@ -266,12 +266,12 @@ sanitize_denormal(float value) {
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static inline float
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static inline float
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from_dB(float gdb) {
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from_dB(float gdb) {
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return (exp(gdb/20.f*log(10.f)));
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return powf (10.0f, 0.05f * gdb);
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}
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}
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static inline float
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static inline float
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to_dB(float g) {
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to_dB(float g) {
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return (20.f*log10(g));
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return (20.f * log10f (g));
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}
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}
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static void
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static void
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@ -300,8 +300,8 @@ run(LV2_Handle instance, uint32_t n_samples)
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float srate = acomp->srate;
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float srate = acomp->srate;
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float width = (6.f * *(acomp->knee)) + 0.01;
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float width = (6.f * *(acomp->knee)) + 0.01;
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float attack_coeff = exp(-1000.f/(*(acomp->attack) * srate));
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float attack_coeff = expf (-1000.f / (*(acomp->attack) * srate));
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float release_coeff = exp(-1000.f/(*(acomp->release) * srate));
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float release_coeff = expf (-1000.f / (*(acomp->release) * srate));
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float max_out = 0.f;
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float max_out = 0.f;
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float Lgain = 1.f;
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float Lgain = 1.f;
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@ -323,7 +323,7 @@ run(LV2_Handle instance, uint32_t n_samples)
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float makeup_target = from_dB(makeup);
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float makeup_target = from_dB(makeup);
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float makeup_gain = acomp->makeup_gain;
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float makeup_gain = acomp->makeup_gain;
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const float tau = (1.0 - exp (-2.f * M_PI * 25.f / acomp->srate));
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const float tau = (1.f - expf (-2.f * M_PI * 25.f / acomp->srate));
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if (*acomp->enable <= 0) {
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if (*acomp->enable <= 0) {
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ratio = 1.f;
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ratio = 1.f;
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@ -446,7 +446,7 @@ run(LV2_Handle instance, uint32_t n_samples)
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if (acomp->v_gainr > knee_lim_gr) {
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if (acomp->v_gainr > knee_lim_gr) {
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state_x = acomp->v_gainr / (1.f - 1.f/ratio) + thresdb;
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state_x = acomp->v_gainr / (1.f - 1.f/ratio) + thresdb;
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} else {
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} else {
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state_x = sqrt ( (2.f*width*acomp->v_gainr) / (1.f-1.f/ratio) ) + thresdb - width/2.f;
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state_x = sqrtf ( (2.f*width*acomp->v_gainr) / (1.f-1.f/ratio) ) + thresdb - width/2.f;
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}
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}
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if (fabsf (acomp->v_lvl_out - v_lvl_out) >= .1f ||
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if (fabsf (acomp->v_lvl_out - v_lvl_out) >= .1f ||
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@ -149,7 +149,7 @@ instantiate(const LV2_Descriptor* descriptor,
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{
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{
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Aeq* aeq = (Aeq*)calloc(1, sizeof(Aeq));
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Aeq* aeq = (Aeq*)calloc(1, sizeof(Aeq));
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aeq->srate = rate;
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aeq->srate = rate;
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aeq->tau = 1.0 - expf (-2.f * M_PI * 64.f * 25.f / aeq->srate); // 25Hz time constant @ 64fpp
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aeq->tau = 1.f - expf (-2.f * M_PI * 64.f * 25.f / aeq->srate); // 25Hz time constant @ 64fpp
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#ifdef LV2_EXTENDED
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#ifdef LV2_EXTENDED
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for (int i=0; features[i]; ++i) {
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for (int i=0; features[i]; ++i) {
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@ -268,12 +268,12 @@ sanitize_denormal(float value) {
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static inline float
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static inline float
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from_dB(float gdb) {
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from_dB(float gdb) {
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return (exp(gdb/20.f*log(10.f)));
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return powf (10.0f, 0.05f * gdb);
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}
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}
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static inline float
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static inline float
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to_dB(float g) {
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to_dB(float g) {
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return (20.f*log10(g));
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return (20.f * log10f (g));
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}
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}
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static void
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static void
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@ -302,8 +302,8 @@ run(LV2_Handle instance, uint32_t n_samples)
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float srate = aexp->srate;
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float srate = aexp->srate;
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float width = (6.f * *(aexp->knee)) + 0.01;
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float width = (6.f * *(aexp->knee)) + 0.01;
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float attack_coeff = exp(-1000.f/(*(aexp->attack) * srate));
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float attack_coeff = expf (-1000.f / (*(aexp->attack) * srate));
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float release_coeff = exp(-1000.f/(*(aexp->release) * srate));
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float release_coeff = expf (-1000.f / (*(aexp->release) * srate));
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float max_out = 0.f;
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float max_out = 0.f;
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float Lgain = 1.f;
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float Lgain = 1.f;
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@ -325,7 +325,7 @@ run(LV2_Handle instance, uint32_t n_samples)
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float makeup_target = from_dB(makeup);
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float makeup_target = from_dB(makeup);
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float makeup_gain = aexp->makeup_gain;
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float makeup_gain = aexp->makeup_gain;
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const float tau = (1.0 - exp (-2.f * M_PI * 25.f / aexp->srate));
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const float tau = (1.f - expf (-2.f * M_PI * 25.f / aexp->srate));
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if (*aexp->enable <= 0) {
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if (*aexp->enable <= 0) {
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ratio = 1.f;
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ratio = 1.f;
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