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make Hit (percussive note display item) actually draw something and fix up its coordinates

This commit is contained in:
Paul Davis 2014-03-06 13:26:36 -05:00
parent 7d17db09ac
commit 37de3e2f67

View File

@ -18,7 +18,10 @@
*/
#include "evoral/Note.hpp"
#include "canvas/polygon.h"
#include "canvas/debug.h"
#include "midi_region_view.h"
#include "public_editor.h"
#include "utils.h"
@ -27,16 +30,13 @@
using namespace ARDOUR;
using namespace ArdourCanvas;
Hit::Hit (
MidiRegionView& region,
Group* group,
double /*size*/,
const boost::shared_ptr<NoteType> note,
bool with_events)
Hit::Hit (MidiRegionView& region, Group* group, double size, const boost::shared_ptr<NoteType> note, bool with_events)
: NoteBase (region, with_events, note)
{
_polygon = new ArdourCanvas::Polygon (group);
CANVAS_DEBUG_NAME (_polygon, "note");
set_item (_polygon);
set_height (size);
}
void
@ -45,38 +45,6 @@ Hit::move_event (double dx, double dy)
_polygon->move (Duple (dx, dy));
}
Coord
Hit::x0 () const
{
boost::optional<ArdourCanvas::Rect> bbox = _polygon->bounding_box ();
assert (bbox);
return bbox.get().x0;
}
Coord
Hit::x1 () const
{
boost::optional<ArdourCanvas::Rect> bbox = _polygon->bounding_box ();
assert (bbox);
return bbox.get().x1;
}
Coord
Hit::y0 () const
{
boost::optional<ArdourCanvas::Rect> bbox = _polygon->bounding_box ();
assert (bbox);
return bbox.get().y0;
}
Coord
Hit::y1 () const
{
boost::optional<ArdourCanvas::Rect> bbox = _polygon->bounding_box ();
assert (bbox);
return bbox.get().y1;
}
void
Hit::set_outline_color (uint32_t color)
{
@ -102,9 +70,19 @@ Hit::hide ()
}
void
Hit::set_height (Distance /*height*/)
Hit::set_height (Distance height)
{
/* XXX */
/* draw a diamond */
Points p;
const double half_height = height/2.0;
p.push_back (Duple (-half_height, 0)); // left, middle
p.push_back (Duple (0, -half_height)); // top
p.push_back (Duple (+half_height, 0)); // right, middle
p.push_back (Duple (0, +half_height)); // bottom
_polygon->set (p);
}
void
@ -112,3 +90,31 @@ Hit::set_position (Duple position)
{
_polygon->set_position (position);
}
Coord
Hit::x0 () const
{
/* left vertex */
return _polygon->get()[0].x;
}
Coord
Hit::x1 () const
{
/* right vertex */
return _polygon->get()[2].x;
}
Coord
Hit::y0 () const
{
/* top vertex */
return _polygon->get()[1].y;
}
Coord
Hit::y1 () const
{
/* bottom vertex */
return _polygon->get()[3].y;
}