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we need the process lock after all..

This commit is contained in:
Robin Gareus 2016-04-24 16:06:38 +02:00
parent 2fabe64bbb
commit 36a928f0ae

View File

@ -6719,9 +6719,6 @@ Session::auto_connect (const AutoConnectRequest& ar)
return;
}
//why would we need the process lock ??
//Glib::Threads::Mutex::Lock lm (AudioEngine::instance()->process_lock ());
/* If both inputs and outputs are auto-connected to physical ports,
* use the max of input and output offsets to ensure auto-connected
* port numbers always match up (e.g. the first audio input and the
@ -6853,18 +6850,27 @@ void
Session::auto_connect_thread_run ()
{
pthread_set_name (X_("autoconnect"));
SessionEvent::create_per_thread_pool (X_("autoconnect"), 256);
PBD::notify_event_loops_about_thread_creation (pthread_self(), X_("autoconnect"), 256);
SessionEvent::create_per_thread_pool (X_("autoconnect"), 1024);
PBD::notify_event_loops_about_thread_creation (pthread_self(), X_("autoconnect"), 1024);
pthread_mutex_lock (&_auto_connect_mutex);
while (_ac_thread_active) {
while (!_auto_connect_queue.empty ()) {
if (!_auto_connect_queue.empty ()) {
// Why would we need the process lock ??
// A: if ports are added while we're connecting, the backend's iterator may be invalidated:
// graph_order_callback() -> resort_routes() -> direct_feeds_according_to_reality () -> backend::connected_to()
// All ardour-internal backends use a std::vector xxxAudioBackend::find_port()
// We have control over those, but what does jack do?
Glib::Threads::Mutex::Lock lm (AudioEngine::instance()->process_lock ());
Glib::Threads::Mutex::Lock lx (_auto_connect_queue_lock);
if (_auto_connect_queue.empty ()) { break; } // re-check with lock
const AutoConnectRequest ar (_auto_connect_queue.front());
_auto_connect_queue.pop ();
lx.release ();
auto_connect (ar);
while (!_auto_connect_queue.empty ()) {
const AutoConnectRequest ar (_auto_connect_queue.front());
_auto_connect_queue.pop ();
lx.release ();
auto_connect (ar);
lx.acquire ();
}
}
pthread_cond_wait (&_auto_connect_cond, &_auto_connect_mutex);