Fix various typos in libs/canvas
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@ -96,7 +96,7 @@ protected:
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double x1 = vertices[0].x - dx;
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double y1 = vertices[0].y - dy;
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// Actaully create the start point from the extrapolated values.
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// Actually create the start point from the extrapolated values.
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Duple start (x1, y1);
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// Repeat for the end control point.
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@ -168,7 +168,7 @@ private:
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* points spaced uniformly along the resulting Catmull-Rom curve.
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*
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* @param points The list of control points, leading and ending with a
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* coordinate that is only used for controling the spline and is not visualized.
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* coordinate that is only used for controlling the spline and is not visualized.
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* @param index The index of control point p0, where p0, p1, p2, and p3 are
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* used in order to create a curve between p1 and p2.
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* @param points_per_segment The total number of uniformly spaced interpolated
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@ -81,7 +81,7 @@ public:
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void attach (Item*, uint32_t upper_left_x, uint32_t upper_right_y, PackOptions row_options = PackOptions (0), PackOptions col_options = PackOptions (0), FourDimensions padding = FourDimensions (0.));
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void attach_with_span (Item*, uint32_t upper_left_x, uint32_t upper_left_y, uint32_t hspan, uint32_t vspan, PackOptions row_options = PackOptions (0), PackOptions col_options = PackOptions (0), FourDimensions padding = FourDimensions (0.));
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void dettach (Item*);
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void detach (Item*);
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void set_row_size (uint32_t row, Distance);
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void set_col_size (uint32_t row, Distance);
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@ -46,7 +46,7 @@ Curve::Curve (Item* parent)
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/** When rendering the curve, we will always draw a fixed number of straight
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* line segments to span the x-axis extent of the curve. More segments:
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* smoother visual rendering. Less rendering: closer to a visibily poly-line
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* smoother visual rendering. Less rendering: closer to a visibly poly-line
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* render.
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*/
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void
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@ -45,7 +45,7 @@ FramedCurve::FramedCurve (Item* parent)
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/** When rendering the curve, we will always draw a fixed number of straight
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* line segments to span the x-axis extent of the curve. More segments:
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* smoother visual rendering. Less rendering: closer to a visibily poly-line
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* smoother visual rendering. Less rendering: closer to a visibly poly-line
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* render.
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*/
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void
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@ -345,7 +345,7 @@ Table::compute (Rect const & within)
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}
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if (row_homogenous) {
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/* reset total height using the heighest, multiplied by the
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/* reset total height using the highest, multiplied by the
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number of rows, since they wll all be the same height. the
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values before we do this are cumulative, and do not
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(necessarily) reflect homogeneity
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@ -402,7 +402,7 @@ Table::compute (Rect const & within)
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* iterate. Allocate expanders the per-cell size plus the extra for
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* expansion. Allocate shrinkers/default just the per-cell size.
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*
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* If the natural size if greated than the allocated size, find the
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* If the natural size if greater than the allocated size, find the
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* difference, divide it by the number of shrinking items per
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* (row|col). Divide the total size by the number of (rows|cols), then
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* iterate. Allocate shrinkers the per-cell size minus the excess for
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