change/extend/rework Bindings API to allow replacement and provide stub/hook/call to save bindings
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@ -289,8 +289,63 @@ Bindings::activate (KeyboardKey kb, Operation op)
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return true;
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}
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bool
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Bindings::replace (KeyboardKey kb, Operation op, string const & action_name, bool can_save)
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{
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if (!action_map) {
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return false;
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}
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/* We have to search the existing binding map by both action and
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* keybinding, because the following are possible:
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*
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* - key is already used for a different action
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* - action has a different binding
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* - key is not used
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* - action is not bound
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*/
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RefPtr<Action> action = action_map->find_action (action_name);
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if (!action) {
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return false;
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}
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KeybindingMap* kbm = 0;
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switch (op) {
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case Press:
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kbm = &press_bindings;
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break;
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case Release:
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kbm = &release_bindings;
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break;
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}
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KeybindingMap::iterator k = kbm->find (kb);
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if (k != kbm->end()) {
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kbm->erase (k);
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}
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/* now linear search by action */
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for (k = kbm->begin(); k != kbm->end(); ++k) {
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if (k->second == action) {
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kbm->erase (k);
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break;
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}
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}
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add (kb, op, action, can_save);
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/* for now, this never fails */
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return true;
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}
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void
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Bindings::add (KeyboardKey kb, Operation op, RefPtr<Action> what)
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Bindings::add (KeyboardKey kb, Operation op, RefPtr<Action> what, bool can_save)
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{
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KeybindingMap* kbm = 0;
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@ -312,10 +367,20 @@ Bindings::add (KeyboardKey kb, Operation op, RefPtr<Action> what)
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k->second = what;
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}
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/* GTK has the useful feature of showing key bindings for actions in
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* menus. As of August 2015, we have no interest in trying to
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* reimplement this functionality, so we will use it even though we no
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* longer use GTK accelerators for handling key events. To do this, we
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* need to make sure that there is a fully populated GTK AccelMap set
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* up with all bindings/actions.
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*/
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Gtk::AccelKey gtk_key;
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/* tweak the binding so that GTK will accept it and display something
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* acceptable
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/* tweak the modifier used in the binding so that GTK will accept it
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* and display something acceptable. The actual keyval should display
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* correctly even if it involves a key that GTK would not allow
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* as an accelerator.
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*/
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uint32_t gtk_legal_keyval = kb.key();
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@ -326,6 +391,18 @@ Bindings::add (KeyboardKey kb, Operation op, RefPtr<Action> what)
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bool entry_exists = Gtk::AccelMap::lookup_entry (what->get_accel_path(), gtk_key);
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if (!entry_exists || gtk_key.get_key() == 0) {
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/* there is a trick happening here. It turns out that
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* gtk_accel_map_add_entry() performs no validation checks on
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* the accelerator keyval. This means we can use it to define
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* ANY accelerator, even if they violate GTK's rules
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* (e.g. about not using navigation keys). This works ONLY when
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* the entry in the GTK accelerator map has not already been
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* added. The entries will be added by the GTK UIManager when
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* building menus, so this code must be called before that
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* happens.
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*/
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Gtk::AccelMap::add_entry (what->get_accel_path(),
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gtk_binding.key(),
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(Gdk::ModifierType) gtk_binding.state());
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@ -336,10 +413,14 @@ Bindings::add (KeyboardKey kb, Operation op, RefPtr<Action> what)
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if (!Gtk::AccelMap::lookup_entry (what->get_accel_path(), gtk_key) || gtk_key.get_key() == 0) {
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cerr << "GTK binding using " << gtk_binding << " failed for " << what->get_accel_path() << " existing = " << gtk_key.get_key() << " + " << gtk_key.get_mod() << endl;
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}
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if (can_save) {
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Keyboard::save_keybindings ();
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}
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}
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void
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Bindings::remove (KeyboardKey kb, Operation op)
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Bindings::remove (KeyboardKey kb, Operation op, bool can_save)
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{
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KeybindingMap* kbm = 0;
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@ -357,6 +438,36 @@ Bindings::remove (KeyboardKey kb, Operation op)
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if (k != kbm->end()) {
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kbm->erase (k);
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}
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if (can_save) {
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Keyboard::save_keybindings ();
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}
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}
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void
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Bindings::remove (RefPtr<Action> action, Operation op, bool can_save)
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{
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KeybindingMap* kbm = 0;
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switch (op) {
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case Press:
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kbm = &press_bindings;
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break;
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case Release:
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kbm = &release_bindings;
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break;
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}
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for (KeybindingMap::iterator k = kbm->begin(); k != kbm->end(); ++k) {
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if (k->second == action) {
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kbm->erase (k);
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break;
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}
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}
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if (can_save) {
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Keyboard::save_keybindings ();
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}
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}
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bool
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@ -623,11 +734,11 @@ Bindings::load (const XMLNode& node)
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}
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void
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Bindings::get_all_actions (std::vector<std::string>& names,
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std::vector<std::string>& paths,
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Bindings::get_all_actions (std::vector<std::string>& paths,
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std::vector<std::string>& labels,
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std::vector<std::string>& tooltips,
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std::vector<std::string>& keys,
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std::vector<KeyboardKey>& bindings)
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std::vector<RefPtr<Action> >& actions)
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{
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if (!action_map) {
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return;
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@ -644,55 +755,55 @@ Bindings::get_all_actions (std::vector<std::string>& names,
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/* get a list of all actions */
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ActionMap::Actions all_actions;
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action_map->get_actions (all_actions);
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for (ActionMap::Actions::const_iterator act = all_actions.begin(); act != all_actions.end(); ++act) {
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paths.push_back ((*act)->get_accel_path());
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labels.push_back ((*act)->get_label());
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tooltips.push_back ((*act)->get_tooltip());
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ReverseMap::iterator r = rmap.find (*act);
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if (r != rmap.end()) {
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keys.push_back (gtk_accelerator_get_label (r->second.key(), (GdkModifierType) r->second.state()));
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} else {
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keys.push_back (string());
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}
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actions.push_back (*act);
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}
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}
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void
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Bindings::get_all_actions (std::vector<std::string>& names,
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std::vector<std::string>& paths,
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std::vector<std::string>& keys)
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{
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/* build a reverse map from actions to bindings */
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typedef map<Glib::RefPtr<Gtk::Action>,KeyboardKey> ReverseMap;
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ReverseMap rmap;
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for (KeybindingMap::const_iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) {
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rmap.insert (make_pair (k->second, k->first));
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}
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/* get a list of all actions */
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ActionMap::Actions actions;
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action_map->get_actions (actions);
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for (ActionMap::Actions::const_iterator act = actions.begin(); act != actions.end(); ++act) {
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names.push_back ((*act)->get_name());
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paths.push_back ((*act)->get_accel_path());
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tooltips.push_back ((*act)->get_tooltip());
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ReverseMap::iterator r = rmap.find (*act);
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if (r != rmap.end()) {
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keys.push_back (gtk_accelerator_get_label (r->second.key(), (GdkModifierType) r->second.state()));
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bindings.push_back (r->second);
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} else {
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keys.push_back (string());
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bindings.push_back (KeyboardKey::null_key());
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}
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}
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}
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void
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Bindings::get_all_actions (std::vector<std::string>& groups,
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std::vector<std::string>& paths,
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std::vector<std::string>& tooltips,
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std::vector<KeyboardKey>& bindings)
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{
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/* build a reverse map from actions to bindings */
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typedef map<Glib::RefPtr<Gtk::Action>,KeyboardKey> ReverseMap;
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ReverseMap rmap;
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for (KeybindingMap::const_iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) {
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rmap.insert (make_pair (k->second, k->first));
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}
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/* get a list of all actions */
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ActionMap::Actions actions;
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action_map->get_actions (actions);
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for (ActionMap::Actions::const_iterator act = actions.begin(); act != actions.end(); ++act) {
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groups.push_back ((*act)->get_name());
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paths.push_back ((*act)->get_accel_path());
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tooltips.push_back ((*act)->get_tooltip());
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ReverseMap::iterator r = rmap.find (*act);
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if (r != rmap.end()) {
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bindings.push_back (r->second);
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} else {
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bindings.push_back (KeyboardKey::null_key());
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}
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}
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}
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@ -856,6 +967,7 @@ Bindings::remove_bindings_for_state (std::string const& name, Bindings& bindings
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}
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std::ostream& operator<<(std::ostream& out, Gtkmm2ext::KeyboardKey const & k) {
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return out << "Key " << k.key() << " (" << (k.key() > 0 ? gdk_keyval_name (k.key()) : "no-key") << ") state " << k.state();
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char const *gdk_name = gdk_keyval_name (k.key());
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return out << "Key " << k.key() << " (" << (gdk_name ? gdk_name : "no-key") << ") state " << k.state();
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}
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@ -120,8 +120,11 @@ class LIBGTKMM2EXT_API Bindings {
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bool empty_keys () const;
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bool empty_mouse () const;
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void add (KeyboardKey, Operation, Glib::RefPtr<Gtk::Action>);
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void remove (KeyboardKey, Operation);
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void add (KeyboardKey, Operation, Glib::RefPtr<Gtk::Action>, bool can_save = false);
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bool replace (KeyboardKey, Operation, std::string const& action_name, bool can_save = true);
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void remove (KeyboardKey, Operation, bool can_save = false);
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void remove (Glib::RefPtr<Gtk::Action>, Operation, bool can_save = false);
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bool activate (KeyboardKey, Operation);
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void add (MouseButton, Operation, Glib::RefPtr<Gtk::Action>);
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@ -140,16 +143,17 @@ class LIBGTKMM2EXT_API Bindings {
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}
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static uint32_t ignored_state() { return _ignored_state; }
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/* used to list all actions */
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void get_all_actions (std::vector<std::string>& names,
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std::vector<std::string>& paths,
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std::vector<std::string>& tooltips,
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std::vector<std::string>& keys,
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std::vector<KeyboardKey>& bindings);
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void get_all_actions (std::vector<std::string>& groups,
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std::vector<std::string>& paths,
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std::vector<std::string>& keys);
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/* used for editing bindings */
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void get_all_actions (std::vector<std::string>& paths,
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std::vector<std::string>& labels,
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std::vector<std::string>& tooltips,
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std::vector<KeyboardKey>& bindings);
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std::vector<std::string>& keys,
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std::vector<Glib::RefPtr<Gtk::Action> >& actions);
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static std::map<std::string,Bindings*> bindings_for_state;
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@ -709,6 +709,8 @@ Keyboard::store_keybindings (string const & path)
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XMLNode* bnode;
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int ret = 0;
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std::cerr << "Save bindings to " << path << endl;
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for (map<string,Bindings*>::const_iterator c = Bindings::bindings_for_state.begin(); c != Bindings::bindings_for_state.end(); ++c) {
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bnode = new XMLNode (X_("Bindings"));
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bnode->add_property (X_("name"), c->first);
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