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change names for scene I/O port connection methods

This commit is contained in:
Paul Davis 2015-05-09 14:48:36 -04:00
parent 18415ba6cd
commit 33d1d8a6c1

View File

@ -2610,35 +2610,43 @@ Session::reconnect_existing_routes (bool withLock, bool reconnect_master, bool r
void
Session::reconnect_midi_scene_ports(bool inputs)
{
if (inputs) {
scene_in()->disconnect_all ();
if (inputs ) {
std::vector<EngineStateController::MidiPortState> midi_port_states;
EngineStateController::instance()->get_physical_midi_input_states (midi_port_states);
std::vector<EngineStateController::MidiPortState>::iterator state_iter = midi_port_states.begin();
for (; state_iter != midi_port_states.end(); ++state_iter) {
if (state_iter->active && state_iter->available && state_iter->connected) {
scene_in()->connect (state_iter->name);
}
}
boost::shared_ptr<MidiPort> scene_in_ptr = scene_in();
if (scene_in_ptr) {
scene_in_ptr->disconnect_all ();
std::vector<EngineStateController::MidiPortState> midi_port_states;
EngineStateController::instance()->get_physical_midi_input_states (midi_port_states);
std::vector<EngineStateController::MidiPortState>::iterator state_iter = midi_port_states.begin();
for (; state_iter != midi_port_states.end(); ++state_iter) {
if (state_iter->active && state_iter->available && state_iter->scene_connected) {
scene_in_ptr->connect (state_iter->name);
}
}
}
} else {
scene_out()->disconnect_all ();
std::vector<EngineStateController::MidiPortState> midi_port_states;
EngineStateController::instance()->get_physical_midi_output_states (midi_port_states);
} else {
std::vector<EngineStateController::MidiPortState>::iterator state_iter = midi_port_states.begin();
boost::shared_ptr<MidiPort> scene_out_ptr = scene_out();
for (; state_iter != midi_port_states.end(); ++state_iter) {
if (state_iter->active && state_iter->available && state_iter->connected) {
scene_out()->connect (state_iter->name);
}
}
if (scene_out_ptr ) {
scene_out_ptr->disconnect_all ();
}
std::vector<EngineStateController::MidiPortState> midi_port_states;
EngineStateController::instance()->get_physical_midi_output_states (midi_port_states);
std::vector<EngineStateController::MidiPortState>::iterator state_iter = midi_port_states.begin();
for (; state_iter != midi_port_states.end(); ++state_iter) {
if (state_iter->active && state_iter->available && state_iter->scene_connected) {
scene_out_ptr->connect (state_iter->name);
}
}
}
}
}
#endif