Emit a signal when Lua session script change (prepare UI update to un/set)
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@ -823,6 +823,8 @@ class LIBARDOUR_API Session : public PBD::StatefulDestructible, public PBD::Scop
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uint32_t registered_lua_function_count () const { return _n_lua_scripts; }
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void scripts_changed (); // called from lua, updates _n_lua_scripts
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PBD::Signal0<void> LuaScriptsChanged;
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/* flattening stuff */
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boost::shared_ptr<Region> write_one_track (Track&, framepos_t start, framepos_t end,
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@ -5271,6 +5271,9 @@ Session::register_lua_function (
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tbl_arg[(*i)->name] = (*i)->value;
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}
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(*_lua_add)(name, bytecode, tbl_arg); // throws luabridge::LuaException
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lm.release();
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LuaScriptsChanged (); /* EMIT SIGNAL */
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set_dirty();
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}
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@ -5280,6 +5283,9 @@ Session::unregister_lua_function (const std::string& name)
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Glib::Threads::Mutex::Lock lm (lua_lock);
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(*_lua_del)(name); // throws luabridge::LuaException
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lua.collect_garbage ();
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lm.release();
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LuaScriptsChanged (); /* EMIT SIGNAL */
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set_dirty();
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}
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