disable threaded waveview rendering.
This will be re-enabled once 4.5 has been released
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@ -73,6 +73,8 @@ WaveView::DrawingRequestQueue WaveView::request_queue;
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PBD::Signal0<void> WaveView::VisualPropertiesChanged;
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PBD::Signal0<void> WaveView::ClipLevelChanged;
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#undef ENABLE_THREADED_WAVEFORM_RENDERING
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WaveView::WaveView (Canvas* c, boost::shared_ptr<ARDOUR::AudioRegion> region)
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: Item (c)
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, _region (region)
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@ -835,7 +837,12 @@ WaveView::get_image (framepos_t start, framepos_t end, bool& full_image) const
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if (!ret || !full_image) {
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if ((rendered && get_image_in_thread) || always_get_image_in_thread) {
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#ifndef ENABLE_THREADED_WAVEFORM_RENDERING
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if (1)
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#else
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if ((rendered && get_image_in_thread) || always_get_image_in_thread)
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#endif
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{
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DEBUG_TRACE (DEBUG::WaveView, string_compose ("%1: generating image in caller thread\n", name));
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