GUI: follow LatencyUpdated signal handler, prevent duplicate updates
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@ -837,7 +837,7 @@ private:
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void toggle_latency_switch ();
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void latency_switch_changed ();
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void session_latency_updated ();
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void session_latency_updated (bool);
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void feedback_detected ();
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@ -604,7 +604,7 @@ ARDOUR_UI::setup_transport ()
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/* initialize */
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latency_switch_changed ();
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session_latency_updated ();
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session_latency_updated (true);
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repack_transport_hbox ();
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update_clock_visibility ();
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@ -631,8 +631,16 @@ ARDOUR_UI::latency_switch_changed ()
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}
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void
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ARDOUR_UI::session_latency_updated ()
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ARDOUR_UI::session_latency_updated (bool for_playback)
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{
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if (!for_playback) {
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/* latency updates happen in pairs, in the following order:
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* - for capture
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* - for playback
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*/
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return;
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}
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if (!_session) {
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route_latency_value.set_text ("--");
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io_latency_value.set_text ("--");
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@ -204,8 +204,8 @@ ARDOUR_UI::set_session (Session *s)
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_session->locations()->removed.connect (_session_connections, MISSING_INVALIDATOR, boost::bind (&ARDOUR_UI::handle_locations_change, this, _1), gui_context());
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_session->config.ParameterChanged.connect (_session_connections, MISSING_INVALIDATOR, boost::bind (&ARDOUR_UI::session_parameter_changed, this, _1), gui_context ());
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_session->LatencyUpdated.connect (_session_connections, MISSING_INVALIDATOR, boost::bind (&ARDOUR_UI::session_latency_updated, this), gui_context());
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session_latency_updated ();
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_session->LatencyUpdated.connect (_session_connections, MISSING_INVALIDATOR, boost::bind (&ARDOUR_UI::session_latency_updated, this, _1), gui_context());
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session_latency_updated (true);
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/* Clocks are on by default after we are connected to a session, so show that here.
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*/
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