dnd to canvas now working again
git-svn-id: svn://localhost/trunk/ardour2@215 d708f5d6-7413-0410-9779-e7cbd77b26cf
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@ -95,16 +95,15 @@ Editor::initialize_canvas ()
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track_canvas.signal_leave_notify_event().connect (mem_fun(*this, &Editor::left_track_canvas));
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/* set up drag-n-drop */
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vector<Gtk::TargetEntry> target_table;
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vector<TargetEntry> target_table;
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target_table.push_back (TargetEntry ("STRING"));
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target_table.push_back (TargetEntry ("text/plain"));
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target_table.push_back (TargetEntry ("text/uri-list"));
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target_table.push_back (TargetEntry ("application/x-rootwin-drop"));
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// GTK2FIX
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// track_canvas.drag_dest_set (target_table, DEST_DEFAULT_ALL, GdkDragAction (Gdk::ACTION_COPY|Gdk::ACTION_MOVE));
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// track_canvas.signal_drag_data_received().connect (mem_fun(*this, &Editor::track_canvas_drag_data_received));
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track_canvas.drag_dest_set (target_table);
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track_canvas.signal_drag_data_received().connect (mem_fun(*this, &Editor::track_canvas_drag_data_received));
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/* stuff for the verbose canvas cursor */
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@ -424,8 +423,8 @@ Editor::track_canvas_drag_data_received (const RefPtr<Gdk::DragContext>& context
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double wx;
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double wy;
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track_canvas.c2w( x, y, wx, wy);
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track_canvas.window_to_world ( x, y, wx, wy);
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ev.type = GDK_BUTTON_RELEASE;
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ev.button.x = wx;
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ev.button.y = wy;
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