canvas LineSet: fix rendering to get coordinates precisely correct
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@ -18,6 +18,8 @@
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <cmath>
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#include "canvas/line_set.h"
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using namespace std;
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@ -55,19 +57,25 @@ LineSet::compute_bounding_box () const
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if (_orientation == Horizontal) {
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_bounding_box = Rect (0, /* x0 */
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_lines.front().pos - (_lines.front().width/2.0), /* y0 */
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_extent, /* x1 */
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_lines.back().pos - (_lines.back().width/2.0) /* y1 */
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);
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double y0 = _lines.front().pos - (_lines.front().width/2.0);
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double y1 = _lines.back().pos - (_lines.back().width/2.0);
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if (fmod (_lines.front().width, 2.)) {
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y0 -= _lines.front().width * 0.5;
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}
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_bounding_box = Rect (0, y0, _extent, y1);
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} else {
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_bounding_box = Rect (_lines.front().pos - _lines.front().width/2.0, /* x0 */
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0, /* y0 */
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_lines.back().pos + _lines.back().width/2.0, /* x1 */
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_extent /* y1 */
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);
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double x0 = _lines.front().pos - _lines.front().width/2.0;
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double x1 = _lines.back().pos + _lines.back().width/2.0;
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if (fmod (_lines.front().width, 2.)) {
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x0 -= _lines.front().width * 0.5;
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}
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_bounding_box = Rect (x0, 0, x1, _extent);
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}
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}
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@ -93,11 +101,19 @@ LineSet::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) const
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for (auto const & l : _lines) {
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Rect self;
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const double shift = l.width * 0.5;
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if (_orientation == Horizontal) {
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self = item_to_window (Rect (0, l.pos - (l.width/2.0), _extent, l.pos + (l.width/2.0)));
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self = Rect (0, l.pos - (l.width/2.0), _extent, l.pos + (l.width/2.0));
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if (fmod (l.width, 2.)) {
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self.y0 -= shift;
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}
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} else {
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self = item_to_window (Rect (l.pos - (l.width/2.0), 0, l.pos + (l.width/2.0), _extent));
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self = Rect (l.pos - (l.width/2.0), 0, l.pos + (l.width/2.0), _extent);
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if (fmod (l.width, 2.)) {
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self.x0 -= shift;
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}
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}
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Rect isect = self.intersection (area);
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@ -114,16 +130,17 @@ LineSet::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) const
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/* Not 100% sure that the computation of the invariant
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* positions (y and x) below work correctly if the line width
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* is not 1.0, but visual inspection suggests it is OK.
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* See Cairo FAQ on single pixel lines to understand why we add 0.5
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*/
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if (_orientation == Horizontal) {
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double y = self.y0 + ((self.y1 - self.y0)/2.0);
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context->move_to (intersection.x0, y);
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context->line_to (intersection.x1, y);
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const double y = item_to_window (Duple (0, l.pos)).y;
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context->move_to (intersection.x0, y + shift);
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context->line_to (intersection.x1, y + shift);
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} else {
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double x = self.x0 + ((self.x1 - self.x0)/2.0);
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context->move_to (x, intersection.y0);
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context->line_to (x, intersection.y1);
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const double x = item_to_window (Duple (l.pos, 0)).x;
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context->move_to (x + shift, intersection.y0);
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context->line_to (x + shift, intersection.y1);
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}
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context->stroke ();
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