Revert shade on playhead cursor (SVN 13048).
git-svn-id: svn://localhost/ardour2/branches/3.0@13192 d708f5d6-7413-0410-9779-e7cbd77b26cf
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87017d581a
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@ -93,7 +93,7 @@ AutomationLine::AutomationLine (const string& name, TimeAxisView& tv, ArdourCanv
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group->property_y() = 0.0;
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line = new ArdourCanvas::Line (*group);
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line->property_width_pixels() = (guint)3;
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line->property_width_pixels() = (guint)1;
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line->set_data ("line", this);
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line->signal_event().connect (sigc::mem_fun (*this, &AutomationLine::event_handler));
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@ -22,8 +22,6 @@
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#include <libgnomecanvas/libgnomecanvas.h>
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#include "gtkmm2ext/rgb_macros.h"
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#include "utils.h"
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#include "editor_cursors.h"
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#include "editor.h"
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@ -34,7 +32,6 @@ using namespace Gtk;
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EditorCursor::EditorCursor (Editor& ed, bool (Editor::*callbck)(GdkEvent*,ArdourCanvas::Item*))
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: editor (ed),
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shade (*editor.cursor_group),
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canvas_item (*editor.cursor_group),
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length(1.0)
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{
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@ -49,10 +46,6 @@ EditorCursor::EditorCursor (Editor& ed, bool (Editor::*callbck)(GdkEvent*,Ardour
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canvas_item.property_arrow_shape_b() = 0.0;
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canvas_item.property_arrow_shape_c() = 9.0;
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shade.property_points() = points;
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shade.property_width_pixels() = 7;
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shade.property_fill_color_rgba() = RGBA_TO_UINT (255, 255, 255, 75);
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canvas_item.set_data ("cursor", this);
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canvas_item.signal_event().connect (sigc::bind (sigc::mem_fun (ed, callbck), &canvas_item));
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current_frame = 1; /* force redraw at 0 */
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@ -76,7 +69,6 @@ EditorCursor::set_position (framepos_t frame)
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points.back().set_x (new_pos);
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canvas_item.property_points() = points;
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shade.property_points() = points;
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}
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current_frame = frame;
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}
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@ -87,7 +79,6 @@ EditorCursor::set_length (double units)
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length = units;
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points.back().set_y (points.front().get_y() + length);
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canvas_item.property_points() = points;
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shade.property_points() = points;
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}
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void
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@ -96,5 +87,4 @@ EditorCursor::set_y_axis (double position)
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points.front().set_y (position);
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points.back().set_y (position + length);
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canvas_item.property_points() = points;
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shade.property_points() = points;
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}
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@ -25,8 +25,7 @@ class EditorCursor {
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public:
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Editor& editor;
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ArdourCanvas::Points points;
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ArdourCanvas::Line shade;
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ArdourCanvas::Line canvas_item;
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ArdourCanvas::Line canvas_item;
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framepos_t current_frame;
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double length;
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