when destroying an ArdourDialog, be sure the Keyboard object knows about it.
It seems that there are ways to destroy a window without it emitting focus out
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@ -60,6 +60,7 @@ ArdourDialog::~ArdourDialog ()
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spl->pop_front();
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}
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}
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Keyboard::the_keyboard().focus_out_window (0, this);
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WM::Manager::instance().remove (proxy);
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}
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