when destroying an ArdourDialog, be sure the Keyboard object knows about it.
It seems that there are ways to destroy a window without it emitting focus out
This commit is contained in:
parent
3933475cf2
commit
207fa93cf9
@ -60,7 +60,8 @@ ArdourDialog::~ArdourDialog ()
|
||||
spl->pop_front();
|
||||
}
|
||||
}
|
||||
WM::Manager::instance().remove (proxy);
|
||||
Keyboard::the_keyboard().focus_out_window (0, this);
|
||||
WM::Manager::instance().remove (proxy);
|
||||
}
|
||||
|
||||
bool
|
||||
|
Loading…
Reference in New Issue
Block a user