Re-work fade operation to be closer to Mixbus; things
below the top region's fades are implicitly faded in the opposite sense; restore short crossfades option. git-svn-id: svn://localhost/ardour2/branches/3.0@12022 d708f5d6-7413-0410-9779-e7cbd77b26cf
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@ -149,6 +149,17 @@ struct ReadSorter {
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}
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};
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/** A segment of region that needs to be read */
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struct Segment {
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Segment (boost::shared_ptr<AudioRegion> r, Evoral::Range<framepos_t> a) : region (r), range (a) {}
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boost::shared_ptr<AudioRegion> region; ///< the region
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Evoral::Range<framepos_t> range; ///< range of the region to read, in session frames
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};
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/** @param start Start position in session frames.
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* @param cnt Number of frames to read.
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*/
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ARDOUR::framecnt_t
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AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, framepos_t start,
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framecnt_t cnt, unsigned chan_n)
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@ -184,16 +195,18 @@ AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, fr
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all->sort (ReadSorter ());
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/* This will be a list of the bits of our read range that we have
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read completely (ie for which no more regions need to be read).
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handled completely (ie for which no more regions need to be read).
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It is a list of ranges in session frames.
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*/
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Evoral::RangeList<framepos_t> done;
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/* This will be a list of the bits of regions that we need to read */
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list<Segment> to_do;
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/* Now go through the `all' list filling in `to_do' and `done' */
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for (RegionList::iterator i = all->begin(); i != all->end(); ++i) {
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boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion> (*i);
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/* Trim region range to the bit we are reading */
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/* Work out which bits of this region need to be read;
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first, trim to the range we are reading...
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*/
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@ -202,19 +215,17 @@ AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, fr
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region_range.to = min (region_range.to, start + cnt - 1);
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/* ... and then remove the bits that are already done */
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Evoral::RangeList<framepos_t> to_do = Evoral::subtract (region_range, done);
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Evoral::RangeList<framepos_t> region_to_do = Evoral::subtract (region_range, done);
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/* Read those bits, adding their bodies (the parts between end-of-fade-in
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and start-of-fade-out) to the `done' list.
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*/
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Evoral::RangeList<framepos_t>::List t = to_do.get ();
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Evoral::RangeList<framepos_t>::List t = region_to_do.get ();
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for (Evoral::RangeList<framepos_t>::List::iterator i = t.begin(); i != t.end(); ++i) {
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Evoral::Range<framepos_t> d = *i;
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/* Read the whole range, possibly including fades */
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ar->read_at (buf + d.from - start, mixdown_buffer, gain_buffer, d.from, d.to - d.from + 1, chan_n);
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for (Evoral::RangeList<framepos_t>::List::iterator j = t.begin(); j != t.end(); ++j) {
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Evoral::Range<framepos_t> d = *j;
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to_do.push_back (Segment (ar, d));
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if (ar->opaque ()) {
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/* Cut this range down to just the body and mark it done */
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@ -228,6 +239,11 @@ AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, fr
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}
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}
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/* Now go backwards through the to_do list doing the actual reads */
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for (list<Segment>::reverse_iterator i = to_do.rbegin(); i != to_do.rend(); ++i) {
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i->region->read_at (buf + i->range.from - start, mixdown_buffer, gain_buffer, i->range.from, i->range.to - i->range.from + 1, chan_n);
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}
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return cnt;
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}
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@ -385,6 +385,10 @@ AudioRegion::_read_at (const SourceList& srcs, framecnt_t limit,
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The caller has verified that we cover the desired section.
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*/
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/* See doc/region_read.svg for a drawing which might help to explain
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what is going on.
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*/
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assert (cnt >= 0);
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if (n_channels() == 0) {
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@ -478,7 +482,7 @@ AudioRegion::_read_at (const SourceList& srcs, framecnt_t limit,
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/* READ DATA FROM THE SOURCE INTO mixdown_buffer.
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We can never read directly into buf, since it may contain data
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from a transparent region `above' this one in the stack; we
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from a transparent region `below' this one in the stack; we
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must always mix.
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*/
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@ -532,6 +536,12 @@ AudioRegion::_read_at (const SourceList& srcs, framecnt_t limit,
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if (fade_in_limit != 0) {
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_fade_in->curve().get_vector (internal_offset, internal_offset + fade_in_limit, gain_buffer, fade_in_limit);
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/* Fade the current data out */
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for (framecnt_t n = 0; n < fade_in_limit; ++n) {
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buf[n] *= 1 - gain_buffer[n];
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}
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/* Mix our newly-read data in, with the fade */
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for (framecnt_t n = 0; n < fade_in_limit; ++n) {
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buf[n] += mixdown_buffer[n] * gain_buffer[n];
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}
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@ -541,6 +551,12 @@ AudioRegion::_read_at (const SourceList& srcs, framecnt_t limit,
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framecnt_t const curve_offset = fade_interval_start - (limit - _fade_out->back()->when);
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_fade_out->curve().get_vector (curve_offset, curve_offset + fade_out_limit, gain_buffer, fade_out_limit);
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/* Fade the current data in */
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for (framecnt_t n = 0, m = fade_out_offset; n < fade_out_limit; ++n, ++m) {
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buf[m] *= 1 - gain_buffer[n];
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}
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/* Mix our newly-read data in, with the fade */
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for (framecnt_t n = 0, m = fade_out_offset; n < fade_out_limit; ++n, ++m) {
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buf[m] += mixdown_buffer[m] * gain_buffer[n];
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}
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@ -74,8 +74,8 @@ PlaylistReadTest::overlappingReadTest ()
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{
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/* Overlapping read; ar0 and ar1 are both 1024 frames long, ar0 starts at 0,
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ar1 starts at 128. We test a read from 0 to 256, which should consist
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of the start of ar0, with its fade in, followed by ar1's fade in (mixed with ar0)
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and some more of ar1.
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of the start of ar0, with its fade in, followed by ar1's fade in (mixed with ar0
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faded out with the inverse gain), and some more of ar1.
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*/
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boost::shared_ptr<AudioRegion> ar0 = boost::dynamic_pointer_cast<AudioRegion> (_region[0]);
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@ -102,9 +102,11 @@ PlaylistReadTest::overlappingReadTest ()
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/* ar0's fade in */
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for (int i = 0; i < 64; ++i) {
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/* Note: this specific float casting is necessary so that the rounding
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is done here the same as it is done in AudioPlaylist.
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is done here the same as it is done in AudioPlaylist; the gain factor
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must be computed using double precision, with the result then cast
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to float.
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*/
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CPPUNIT_ASSERT_DOUBLES_EQUAL (float (i * float (i / 63.0)), _buf[i], 1e-16);
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CPPUNIT_ASSERT_DOUBLES_EQUAL (float (i * float (i / (double) 63)), _buf[i], 1e-16);
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}
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/* bit of ar0 */
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@ -112,10 +114,12 @@ PlaylistReadTest::overlappingReadTest ()
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CPPUNIT_ASSERT_EQUAL (i, int (_buf[i]));
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}
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/* ar1's fade in */
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/* ar1's fade in with faded-out ar0 */
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for (int i = 0; i < 64; ++i) {
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/* Similar carry-on to above with float rounding */
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CPPUNIT_ASSERT_DOUBLES_EQUAL (i + 128 + float (i * float (i / 63.0)), _buf[i + 128], 1e-4);
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float const from_ar0 = (128 + i) * float (1 - float (i / (double) 63));
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float const from_ar1 = i * float (i / (double) 63);
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CPPUNIT_ASSERT_DOUBLES_EQUAL (from_ar0 + from_ar1, _buf[i + 128], 1e-16);
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}
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}
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@ -143,10 +147,14 @@ PlaylistReadTest::transparentReadTest ()
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_apl->read (_buf, _mbuf, _gbuf, 0, 1024, 0);
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/* ar0 and ar1 fade-ins, mixed */
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/* ar0 and ar1 fade-ins; ar1 is on top, so its fade in will implicitly
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fade in ar0
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*/
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for (int i = 0; i < 64; ++i) {
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float const fade = i / 63.0;
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CPPUNIT_ASSERT_DOUBLES_EQUAL (float (i * fade) * 2, _buf[i], 1e-16);
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float const fade = i / (double) 63;
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float const ar0 = i * fade * (1 - fade);
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float const ar1 = i * fade;
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CPPUNIT_ASSERT_DOUBLES_EQUAL (ar0 + ar1, _buf[i], 1e-16);
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}
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/* ar0 and ar1 bodies, mixed */
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@ -154,10 +162,12 @@ PlaylistReadTest::transparentReadTest ()
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CPPUNIT_ASSERT_DOUBLES_EQUAL (float (i * 2), _buf[i], 1e-16);
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}
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/* ar0 and ar1 fade-outs, mixed */
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/* ar0 and ar1 fade-outs, mixed (with implicit fade-in of ar0) */
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for (int i = (1024 - 64); i < 1024; ++i) {
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float const fade = (1023 - i) / 63.0;
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CPPUNIT_ASSERT_DOUBLES_EQUAL (float (i * fade) * 2, _buf[i], 1e-16);
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float const fade = (1023 - i) / (double) 63;
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float const ar0 = i * fade * (1 - fade);
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float const ar1 = i * fade;
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CPPUNIT_ASSERT_DOUBLES_EQUAL (ar0 + ar1, _buf[i], 1e-16);
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}
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}
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@ -5,6 +5,7 @@ class PlaylistReadTest : public TestNeedingPlaylistAndRegions
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{
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CPPUNIT_TEST_SUITE (PlaylistReadTest);
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CPPUNIT_TEST (singleReadTest);
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CPPUNIT_TEST (overlappingReadTest);
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CPPUNIT_TEST (transparentReadTest);
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CPPUNIT_TEST_SUITE_END ();
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