Hopefully fix visual glitches on dragging fade ins/outs.
git-svn-id: svn://localhost/ardour2/branches/3.0@8298 d708f5d6-7413-0410-9779-e7cbd77b26cf
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@ -588,8 +588,9 @@ AudioRegionView::reset_fade_in_shape_width (framecnt_t width)
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width = std::max ((framecnt_t) 64, width);
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Points* points;
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double pwidth = width / samples_per_unit;
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/* round here to prevent little visual glitches with sub-pixel placement */
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double const pwidth = rint (width / samples_per_unit);
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uint32_t npoints = std::min (gdk_screen_width(), (int) pwidth);
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double h;
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@ -674,7 +675,9 @@ AudioRegionView::reset_fade_out_shape_width (framecnt_t width)
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width = std::max ((framecnt_t) 64, width);
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Points* points;
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double pwidth = width / samples_per_unit;
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/* round here to prevent little visual glitches with sub-pixel placement */
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double const pwidth = rint (width / samples_per_unit);
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uint32_t npoints = std::min (gdk_screen_width(), (int) pwidth);
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double h;
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