Add regions at once rather than individually when restoring Selection state
This is a workaround for performance issues with the current implementation when adding many regions to the selection one at a time. If the Selection implementation was to change at some point and adding regions to the selection only takes a small constant amount of time, then this optimization may no longer be necessary. Related to: #7274
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@ -1387,6 +1387,8 @@ Selection::set_state (XMLNode const & node, int)
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clear_tracks ();
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clear_tracks ();
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clear_markers ();
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clear_markers ();
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RegionSelection selected_regions;
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PBD::ID id;
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PBD::ID id;
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XMLNodeList children = node.children ();
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XMLNodeList children = node.children ();
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for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) {
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for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) {
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@ -1411,7 +1413,7 @@ Selection::set_state (XMLNode const & node, int)
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editor->get_regionviews_by_id (id, rs);
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editor->get_regionviews_by_id (id, rs);
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if (!rs.empty ()) {
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if (!rs.empty ()) {
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add (rs);
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selected_regions.insert (selected_regions.end(), rs.begin(), rs.end());
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} else {
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} else {
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/*
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/*
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regionviews haven't been constructed - stash the region IDs
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regionviews haven't been constructed - stash the region IDs
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@ -1571,6 +1573,9 @@ Selection::set_state (XMLNode const & node, int)
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}
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}
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// now add regions to selection at once
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add (selected_regions);
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return 0;
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return 0;
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}
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}
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