only generate some current canvas debug output when CANVAS_DEBUG is defined, to quieten things down
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@ -342,17 +342,19 @@ GtkCanvas::enter_leave_items (Duple const & point, int state)
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*/
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cerr << "E/L: " << items.size() << " to check at " << point << endl;
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#ifdef CANVAS_DEBUG
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for (vector<Item const*>::const_reverse_iterator i = items.rbegin(); i != items.rend(); ++i) {
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cerr << '\t' << (*i)->whatami() << ' ' << (*i)->name << " ignore ? " << (*i)->ignore_events() << " current ? " << (_current_item == (*i)) << endl;
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}
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#endif
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cerr << "------------\n";
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for (vector<Item const*>::const_reverse_iterator i = items.rbegin(); i != items.rend(); ++i) {
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Item const * new_item = *i;
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#ifdef CANVAS_DEBUG
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cerr << "\tE/L check out " << new_item->whatami() << ' ' << new_item->name << " ignore ? " << new_item->ignore_events() << " current ? " << (_current_item == new_item) << endl;
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#endif
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if (new_item->ignore_events()) {
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cerr << "continue1\n";
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continue;
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@ -295,6 +295,7 @@ Group::add_items_at_point (Duple const point, vector<Item const *>& items) const
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void
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Group::dump (ostream& o) const
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{
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#ifdef CANVAS_DEBUG
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o << _canvas->indent();
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o << "Group " << this << " [" << name << ']';
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o << " @ " << position();
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@ -311,6 +312,7 @@ Group::dump (ostream& o) const
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}
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o << endl;
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#endif
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ArdourCanvas::dump_depth++;
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