use rewind/ffwd option to alter behavior of control surface rewind/ffwd buttons
This does not affect GUI equivalents (yet)
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8113118b89
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1757cfb8ef
@ -193,44 +193,65 @@ BasicUI::button_varispeed (bool fwd)
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const float maxspeed = Config->get_shuttle_max_speed();
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float semitone_ratio = exp2f (1.0f/12.0f);
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float transport_speed = get_transport_speed ();
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float speed;
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if (transport_speed == 0.0 || fabs (transport_speed) <= 1.0/semitone_ratio) {
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/* close to zero, maybe flip direction */
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if (Config->get_rewind_ffwd_like_tape_decks()) {
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if (fwd) {
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if (transport_speed <= 0) {
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session->request_transport_speed (1.0, false);
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session->request_roll (TRS_UI);
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return;
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}
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} else {
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if (transport_speed >= 0) {
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session->request_transport_speed (-1.0, false);
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session->request_roll (TRS_UI);
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return;
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}
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}
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/* either we've just started, or we're moving as slowly as we
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* ever should
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*/
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return;
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}
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if (fwd) {
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if (transport_speed < 0.f) {
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/* we need to move the speed back towards zero */
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semitone_ratio = 1.0/semitone_ratio;
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}
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} else {
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if (transport_speed > 0.f) {
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/* we need to move the speed back towards zero */
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semitone_ratio = 1.0/semitone_ratio;
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if (transport_speed == 0.0 || fabs (transport_speed) <= 1.0/semitone_ratio) {
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/* close to zero, maybe flip direction */
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if (fwd) {
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if (transport_speed <= 0) {
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session->request_transport_speed (1.0, false);
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session->request_roll (TRS_UI);
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}
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} else {
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if (transport_speed >= 0) {
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session->request_transport_speed (-1.0, false);
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session->request_roll (TRS_UI);
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}
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}
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/* either we've just started, or we're moving as slowly as we
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* ever should
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*/
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return;
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}
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if (fwd) {
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if (transport_speed < 0.f) {
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/* we need to move the speed back towards zero */
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semitone_ratio = 1.0/semitone_ratio;
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}
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} else {
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if (transport_speed > 0.f) {
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/* we need to move the speed back towards zero */
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semitone_ratio = 1.0/semitone_ratio;
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}
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}
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}
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float speed = semitone_ratio * transport_speed;
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speed = semitone_ratio * transport_speed;
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speed = std::max (-maxspeed, std::min (maxspeed, speed));
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session->request_transport_speed (speed, false);
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session->request_roll (TRS_UI);
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