MSVC uses a slightly smaller value for HUGE
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@ -1902,19 +1902,19 @@ float DummyAudioPort::grandf ()
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/* inspired by jack-demolition by Steve Harris */
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static const float _demolition[] = {
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0.0f, /* special case - 0dbFS white noise */
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0.0f, /* zero, may cause denomrals following a signal */
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0.73 / 1e45, /* very small - should be denormal when floated */
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3.7f, /* arbitrary number > 0dBFS */
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-4.3f, /* arbitrary negative number > 0dBFS */
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4294967395.0f, /* 2^16 + 100 */
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0.0f, /* special case - 0dbFS white noise */
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0.0f, /* zero, may cause denomrals following a signal */
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0.73 / 1e45, /* very small - should be denormal when floated */
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3.7f, /* arbitrary number > 0dBFS */
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-4.3f, /* arbitrary negative number > 0dBFS */
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4294967395.0f, /* 2^16 + 100 */
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-4294967395.0f,
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3.40282347e+38F,/* HUGE, HUGEVALF, non-inf number */
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INFINITY, /* +inf */
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-INFINITY, /* -inf */
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-NAN, /* -nan */
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NAN, /* nan */
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0.0f, /* some silence to check for recovery */
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3.402823466e+38F, /* HUGE, HUGEVALF, non-inf number */
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INFINITY, /* +inf */
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-INFINITY, /* -inf */
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-NAN, /* -nan */
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NAN, /* nan */
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0.0f, /* some silence to check for recovery */
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};
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void DummyAudioPort::generate (const pframes_t n_samples)
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